Dimension BX2

Dimension BX2

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Dimension BX2

Rating:
2.8
Dirilis: August 23, 2011
Terakhir diperbarui: August 26, 2011
Pengembang: ToastBook

Tag untuk Dimension BX2

Deskripsi

Dimension BX2 adalah game bullet hell shooter dengan twist: pelurumu akan berputar di layar dan tidak pernah keluar dari game! Musuh muncul secara acak dan mencoba membunuhmu dengan peluru mereka (yang tidak berputar). Kamu mendapatkan poin berdasarkan seberapa lama kamu bertahan dari serangan peluru, plus 500 poin setiap kali kamu membunuh musuh. Skor dikirim ke papan peringkat!

Cara Bermain

WASD atau Tombol Panah Untuk Bergerak. Klik Untuk Menembak (Tahan Untuk Tembakan Cepat). Backspace Untuk Ulang. O Untuk Toggle Partikel. Delete Untuk Reset Skor Tertinggi Lokal

Pembaruan dari Developer

Aug 23, 2011 1:35pm

1.4 โ€“ Enemies shouldnโ€™t spawn anywhere NEAR you
1.3 โ€“ Disabled pause on losing focus
You can disable particles by pressing O
Enemies shouldnโ€™t spawn on top of you
You can click to restart
1.2 โ€“ First Kong Version

Komentar

0/1000
WonderSunflower avatar

WonderSunflower

Aug. 24, 2011

5
0

So, things to change: 1) Wider screen; 2) Restarting level upon pressing something else than Backspace (it's inconvenient the way it is now, maybe use left mouse button instead?); 3) Disable pause on focus lost; 4) Prevent enemies to appear right on my character, maybe count the distance between the player and enemy and compare? 5) Oh, and maybe these effects should be limited, because they make it really difficult to see what happens. Apart from that, this game is great!

ToastBook
ToastBook Developer

1.3 has all of your suggestions except number 1, because I want to keep the scoreboard fair.

Chaosoul avatar

Chaosoul

Aug. 26, 2011

4
0

Umm enemies still spawn on me or rather close enough to kill me when it spawns

ToastBook
ToastBook Developer

Fixed.

DriveForeignCars avatar

DriveForeignCars

Aug. 23, 2011

4
0

I don't like the way every time I kill an enemy I lose my ability to see what's going on.
otherwise awesome concept.

Manthas avatar

Manthas

Aug. 23, 2011

3
0

Huh, interesting concept - playfield is so small that is necessarily limits the length of time that the player is likely to survive. If you could find a way of expanding this into something bigger, I think you could have a real potential winner on your hands here.

Chaosoul avatar

Chaosoul

Aug. 26, 2011

2
0

Err Still spawn too close Not even funny moved a few pixels to the left 1 spawns right on starting location