Cleopatra 2187: Demo

Cleopatra 2187: Demo

oleh Uroshito
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Cleopatra 2187: Demo

Rating:
2.3
Dirilis: October 16, 2016
Terakhir diperbarui: November 03, 2016
Pengembang: Uroshito

Tag untuk Cleopatra 2187: Demo

Deskripsi

Game yang sangat berfokus pada cerita dan teka-teki, Cleopatra 2187 mengikuti peristiwa di kapal luar angkasa UN Cleopatra di masa depan. Demo ini menempatkan pemain sebagai perwira pertama yang bertugas, menghadapi situasi sulit. Dibuat menggunakan Unity dan asset-nya, Playmaker, sistem dialog, dan beberapa gambar berlisensi non-komersial. Mungkin masih agak kasar di beberapa bagian. Selamat bermain, dan silakan tinggalkan komentar. Masukan sangat dihargai.

Cara Bermain

WASD untuk kiri, kanan, lompat, dan jongkok. Sisanya: E, spasi untuk mempercepat percakapan.

Pembaruan dari Developer

Nov 3, 2016 6:11pm

Finally, after travels, technical issues and similar bummers – new version of Cleopatra 2187 Demo is up and running. Here is the list of improvements:

Custom textbox for password entries,
Welcome screen,
Warning texts and improved UX with password input,
Changed control scheme,
Convesation UX improved- possible to speed up conversation, texts stay on screen longer and will not dissapear too quickly,
Added possibility to recheck passwords On bodies/in computers,
Added hidden content reminders (a star in the lower right corner),
Added prolog with explanations and tutorial.

Thanks everyone for awesome feedback – keep it coming. And now, off to the rest of the game.

Uroš
urosrudolf.wordpress.com

Komentar

0/1000
MoratGurgeh avatar

MoratGurgeh

Oct. 16, 2016

1
0

Unrated as I can't play the game because it's WebGL, but what the heck is wrong with WASD, with A and D for left and right, W to jump and S to crouch? Like every other game?

Uroshito
Uroshito Developer

Taken into account, thanks for the feedback :)

InuYashagirl707 avatar

InuYashagirl707

Oct. 16, 2016

0
0

Woah, thanks for that. I enjoyed this, I look forward to the next version. It took me a little while to figure out that the block was a text box above confirm, and if I typed in the wrong password for the wrong door I had to move before it let me re-enter a password. Possibly let enter be a button command for confirming passwords, and warn players that it might take a moment to load up. It took about 30 seconds for me on Chrome, but I did think it was going to quit on me before it started. I appreciate being able to use the left/right buttons to move as well, maybe up and down can be used for jumping and crouching, although I didn't have to jump for anything in the demo.
Thank you for the demo, I look forward to your games. Thanks for creating and keep at it!

Uroshito
Uroshito Developer

Happy to hear it was a fine experience! Mentioned issues will make it so much easier to make next iteration better. Thanks! :)