Drow's Fury

Drow's Fury

oleh Xplored
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Drow's Fury

Rating:
3.2
Dirilis: May 15, 2010
Terakhir diperbarui: May 15, 2010
Pengembang: Xplored

Tag untuk Drow's Fury

Deskripsi

Game RPG aksi fantasi top-down. Kamu adalah master senjata elf gelap yang melarikan diri dari dunia bawah untuk menyelamatkan sang putri dari pengikut Dark Lord yang ingin mengorbankannya dalam ritual sihir hitam.

Cara Bermain

Gerak dan bertarung:. WASD untuk bergerak. Mouse untuk membidik. Klik kiri mouse untuk menyerang (single dan kombo). Tahan klik kiri mouse untuk serangan berat, lalu lepas untuk memukul. E untuk mengganti senjata. R untuk mengambil item. Sihir:. SPASI untuk melempar sihir. T - Jimat sihir. 12345 - sihir cepat. F - Lihat sihir cepat. Q untuk mengganti sihir cepat. Karakter:. C - Lembar karakter. I - Inventaris. Lainnya:. P - jeda. O - Kontrol. ESC - Menu Utama

Komentar

0/1000
thegoodlocust avatar

thegoodlocust

May. 15, 2010

84
7

Oh and another thing - who's bright idea was it to put the HUD at the TOP of the screen to cover up the enemies when you move UP for the entire damn game? Put it on the BOTTOM.

Boffo avatar

Boffo

May. 15, 2010

58
7

Wow, that UI at the top of screen kills this game for me. Seriously, don't clutter the active travel direction with static menus.

me25 avatar

me25

May. 16, 2010

133
19

Drow on the surface, huh... this game needs scimitars. (If you get this joke, you're officially a nerd, welcome to the club). I hope there's an ice/winter level! (Icewind Dale)

BriarKing avatar

BriarKing

May. 20, 2010

34
4

Not a bad game but, gets boring after a while.

RazuhlAlAnfa avatar

RazuhlAlAnfa

May. 15, 2010

62
10

Boring gameplay running circles and sniping enemies with a power attack round after round gets boring. The magic doesen't seem to have anything flashy in its arsenal, and can deal only with the insignificant enemies. The item system floods the player with crap loot - even in the final levels and its hard to decide which resistance is needed since you dont know what is coming. For example fire is pointless after the mage village and on most maps before, then nature becomes usefull for one day and pointless through the rest of the game.