Gem Alchemist

Gem Alchemist

oleh Yokubo
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Gem Alchemist

Rating:
2.6
Dirilis: May 12, 2019
Terakhir diperbarui: August 22, 2019
Pengembang: Yokubo

Tag untuk Gem Alchemist

Deskripsi

Alchemist adalah game tower defense dengan permata dan pathfinding. Game ini masih beta, silakan coba tapi mungkin ada bug. Fitur mendatang: lebih banyak permata spesial, antarmuka pengguna lebih baik, versi Android, lebih banyak skenario (mungkin ada yang hanya di versi premium nanti). Game ini menggunakan sumber daya dari game open-source The Battle for Wesnoth (secara legal). http://wesnoth.org/

Cara Bermain

Kamu mendapatkan 5 permata setiap ronde. Simpan satu, sisanya akan berubah menjadi batu. Gunakan batu untuk membangun labirin agar monster berjalan lebih lama dan terkena serangan lebih banyak. Tempatkan semua permata dan batu dari permata yang ada di bawah, lalu mulai gelombang (tombol mulai akan muncul setelah semua diletakkan). Dengan emas kamu bisa meningkatkan peluang mendapatkan permata yang lebih baik. Dengan permata yang lebih baik kamu bisa membuat permata "spesial" yang punya kemampuan seperti stun, racun, atau membakar. Monster bisa berbeda-beda: cepat, mob (HP lebih sedikit - jumlah lebih banyak), boss, terbang. Kamu bisa menggabungkan permata dengan drag-and-drop dua permata sejenis. Monster harus melewati 6 titik sebelum menyerang penyihirmu. Kamu bisa membangun labirin panjang tapi tidak boleh memblokir jalur sepenuhnya (karena lebih seru seperti ini :)). Ini adalah game tanpa akhir. Mainkan dan lihat sejauh mana kamu bisa bertahan, tidak ada batasan, dan game akan makin sulit di level lebih tinggi.

Pembaruan dari Developer

Aug 22, 2019 8:41am

1.199
-Nothing changed but the game does not crash now. I expect some parameter was changed at itch.io the hosting site.

Komentar

0/1000
Nustrum avatar

Nustrum

May. 20, 2019

4
1

An option to show a grid while placing stones/ rocks would be great

Yokubo
Yokubo Developer

Thanks that is a good idea! Maybe the grid should be rendered only while placing gems. I will definitely add that feature. If you have any more suggestions I am listening :)

plexusnexusexus avatar

plexusnexusexus

Jul. 13, 2019

2
0

Thank you. clearing browser data worked :)

Yokubo
Yokubo Developer

Your are welcome :) I try to make the game compatible with old version saves but sometimes when there is a big change it would mean a lot of work. Now there are a lot of added things saved like achivements, statistics and skills.

plexusnexusexus avatar

plexusnexusexus

Jun. 01, 2019

2
0

Lastly, I would love, love, love if we were able to move gems/rocks around the maze at any time so we can tweak the path, make kill zones etc. It would counter somewhat the randomness of the gem chance and wave type.

Really appreciate the changes you make. This has the potential to be a classic. I would hope to see more feedback from other players and comments on my suggestions.

Once beta has finished I hope you relaunch the game, as it should and deserves, many more plays and a higher star rating than it has currently.

Yokubo
Yokubo Developer

Thanks for the comments and the detailed suggestions! I will react with more details soon. Random waypoints idea is really cool, that will have to be added to the game. Standstills: I will definitely do something, but I do not know what yet. Regen mobs: an idea can be to poison them, they do not regenerate when poisoned. Relaunching the game on Kongregate later to get better rating and more plays: that was my plan too :)

plexusnexusexus avatar

plexusnexusexus

Jun. 01, 2019

2
0

Need less enemy for more gold. 150 fast regen enemy brings game to a standstill. Just make less enemy but stronger?

Boss and armoured levels seem particularly OP. Boss at the start and later in the game Armoured and impossible. What is supposed to counter Armoured?

In short more gold, we all want to have flawless gems to build our defence.
Need less enemy for more gold. 150 fast regen enemy brings game to a standstill. Just make less enemy but stronger?

Boss and armoured levels seem particularly OP. Boss at the start and later in the game Armoured and impossible. What is supposed to counter Armoured?

In short more gold, we all want to have flawless gems to build our defence.

plexusnexusexus avatar

plexusnexusexus

May. 25, 2019

2
0

Thanks for all the improvements/bug fixes! Really appreciate it. Would it be possible for the special gems to be highlighted in the map when they are available? Also, could we have upgrades to the special gems with gold?

Yokubo
Yokubo Developer

You are welcome :) There will be some kind of notification when a special gem becomes available. Maybe it will be a text message or something else I am not sure yet. And about the "special gem level upgrades for gold" thing I had planned a system where gem kills are counted and these somehow increase damage so you can "train" gems by placing them in positions where many kills are done. But the level upgrade for gold can happen too I think these two options can both happen.