Odds turner
oleh absolutel
Odds turner
Tag untuk Odds turner
Deskripsi
Game strategi dan manajemen risiko sederhana. Tugaskan orang-orangmu untuk mendapatkan 4 sumber daya dan berharap beruntung. Jika kamu berhasil membangun Landmark sebelum giliran ke-100 berakhir, kamu menang.
Cara Bermain
Geser slider untuk menentukan jumlah orang yang mengumpulkan sumber daya. Grafik menunjukkan peluang mendapatkan jumlah sumber daya yang dipilih. *Sistem perolehan sumber daya*. Setiap manusia yang kamu tugaskan ke sumber daya akan mengacak angka antara 1 sampai 4. Semua angka dijumlahkan, lalu dibagi dengan angka tertentu sesuai sumber daya, kemudian dibulatkan ke bawah. Lonjakan pada makanan disebabkan oleh pembaginya bukan bilangan bulat. *Daftar teknologi* . Perumahan, biaya 12, membuka rumah. Rumah menambah batas orang sebanyak 3, biaya 20. . Bajak, biaya 90, meningkatkan produksi makanan sekitar 20%. (mengubah pembagi dari 1,5 ke 1,3). Manajemen stok, biaya 48, membuka gudang. Gudang menambah batas makanan dan kayu sebanyak 3, biaya 10. Menyembuhkan kanker, biaya 120, meningkatkan produksi manusia sekitar 20%. (mengubah pembagi dari 10 ke 8). Pertanian, biaya 80, membuka pertanian. Setiap pertanian menghasilkan 2 makanan tambahan selain produksi manusia, biaya 15. Gergaji mesin, biaya 180, meningkatkan produksi kayu sekitar 20%. (mengubah pembagi dari 3 ke 2,5). PR, biaya 150, membuka Landmark. Membangun landmark memenangkan game, biaya 150. Itu saja, tidak ada lagi yang bisa ditemukan.
Komentar
monchichij
Mar. 21, 2016
I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.
Marretoman
Mar. 20, 2016
It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!
Suggestions:
1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker
Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.
Fuzzyfsh
Mar. 20, 2016
when you lose you can click to restart but win you win you can't click to restart?
Totally a feature :)
Gaminic
Mar. 21, 2016
Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.
arigold16
Mar. 21, 2016
It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.
Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.