Rocket Tank

Rocket Tank

oleh adeo8
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Rocket Tank

Rating:
2.5
Dirilis: June 26, 2011
Terakhir diperbarui: June 28, 2011
Pengembang: adeo8

Tag untuk Rocket Tank

Deskripsi

Kamu adalah sebuah Tank, dengan roket. Terinspirasi dari game-game yang biasanya pakai Monster Truck atau motor trail, tapi dengan twist. kredit: Untuk model tank: http://www.3dm3.com/modelsbank/model445.htm

Cara Bermain

W/S atau Atas/Bawah untuk mempercepat/memperlambat; A/D atau Kiri/Kanan untuk berputar; q untuk rem; spasi untuk roket;

Pembaruan dari Developer

Jun 26, 2011 4:31pm

v1.0.3:
-added a glitchy mute button.
-add a demonstration of an upgrade system
-general gui fixes
-added lava on “Jump”
v1.0.2:
-added “JUMP
-fixed rocket particle glitch
-added in-game instructions
-Remax2 has officially contributed to the game
-Major GUI Updates
v1.01: Fixed Sound

FAQ

Apa itu Rocket Tank?

Rocket Tank adalah game aksi berbasis browser yang dikembangkan oleh adeo8, di mana kamu mengendalikan tank yang dilengkapi roket untuk melawan musuh.

Bagaimana cara bermain Rocket Tank?

Di Rocket Tank, kamu menggerakkan tank menggunakan tombol panah dan bertujuan menghancurkan musuh dengan menembakkan roket, mengumpulkan power-up, dan bertahan selama mungkin.

Apa saja fitur utama Rocket Tank?

Rocket Tank menawarkan pertarungan tank yang cepat, berbagai power-up, dan tipe musuh yang berbeda untuk menguji refleks serta kemampuan menembakmu.

Apakah Rocket Tank adalah game multiplayer?

Rocket Tank adalah game aksi arkade pemain tunggal tanpa mode multiplayer atau co-op.

Apakah ada sistem progresi atau upgrade di Rocket Tank?

Selama bermain Rocket Tank, kamu bisa mengumpulkan power-up yang meningkatkan kemampuan tank, namun tidak ada sistem upgrade permanen atau naik level.

Komentar

0/1000
nicholsml avatar

nicholsml

Jun. 26, 2011

7
0

10. Upgrades! Games tend to suck you in more if you include things to work for. Maybe you get experience points for completing a level (Base experience earned), then give bonus XP for however much time is remaining on a level, fuel remaining, or if you managed to complete it with maximum HP. When you reach a certain xp amount, which will change depending on your level, you will gain upgrade points, which you can spend in an upgrade menu.

Ideas for possible upgrades, if implemented: Total fuel, engine (would make you go faster), treads, armor (Your HP, basically), or special enhancements, like a lighter tank, so you would fall slower, thus reducing damage from falling. Most upgrades can be upgraded more than once, and each upgrade costs more credits.

nicholsml avatar

nicholsml

Jun. 26, 2011

6
0

11. Just keep coding and modeling, and basically do trial and error. if you put full effort into this game, you will learn to do certain things as you progress, and it will always make you a better programmer, no matter how good you already are!
Thanks for taking your time to read this, and I understand if you don't add a lot of the more complicated features listed. I am a java programmer myself, and although its not near the same, I know that designing any game is a pain in the behind. So keep at it, and I look forward to what you make of this game!

nicholsml avatar

nicholsml

Jun. 26, 2011

5
0

Although not much is happening here, i believe this game has potential. I have a few suggestions:

1. Fix the speed (it glitches between 16 and 17), and add "MPH" next to it, if that's what your measuring.
2. More levels, of course.
3. Tanks are heavy. This thing falls like a feather, and the game feels very "Low Gravity-like."
4. Tank health? Falling from a distance can cause some serious damage, even if it is a tank.
5. Mute button, and Quality button.

herwot298 avatar

herwot298

Jun. 26, 2011

4
0

Alright.... it was alright. Was this a test? This would definately make a smexy game.

nicholsml avatar

nicholsml

Jun. 26, 2011

7
1

6. Instructions IN-game. A lot of people are too lazy to scroll down to the instructions area on the page.
7. Add checkpoints, obstacles, traps, and other goodies. (Maybe enemies that shoot at you, mines that blow you into the air, and cause damage, speed boosters, etc.
8. Powerups, maybe? (Rocket Burst: Rocket has more force, but consumes the same amount of fuel. Unlimited Fuel: Temporarily grants unlimited fuel. Sticky Treads: Sticks you to the track, with a release button., etc.)
9. An options menu, where you can include some options i listed above.