Scrollten

Scrollten

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Scrollten

Rating:
2.6
Dirilis: November 11, 2016
Terakhir diperbarui: April 13, 2017
Pengembang: archivemind

Tag untuk Scrollten

Deskripsi

Game yang hanya menggunakan roda gulir mouse. Dibuat untuk Kongregate Game Jam 2. Tema: angka 10. Modifikasi yang digunakan: 1: tanpa kekerasan. 2: suara mulut (siulan, suara "pop" dan suara "Eh"). 3: dua tombol. Dan ya, saya memastikan semua foto yang digunakan untuk grafis diambil sendiri selama Jam.

Cara Bermain

Gulir mouse ke ATAS. Gulir mouse ke BAWAH. (kamu juga bisa gunakan tombol panah ATAS dan BAWAH jika tidak bisa menggunakan scroll wheel)

FAQ

Apa itu Scrollten?

Scrollten adalah game idle incremental RPG yang dikembangkan oleh Archivemind di mana kamu maju melewati lantai-lantai dengan melawan monster dan mendapatkan upgrade.

Bagaimana cara bermain Scrollten?

Di Scrollten, kamu mengalahkan gelombang musuh secara otomatis dan mengumpulkan loot serta pengalaman, lalu menggunakan hadiah tersebut untuk meningkatkan kemampuan karakter dan melaju lebih jauh.

Sistem progres seperti apa yang ada di Scrollten?

Scrollten memiliki sistem progres inti seperti naik level karakter, upgrade statistik, koleksi perlengkapan, dan naik ke lantai yang semakin sulit.

Siapa pengembang Scrollten?

Scrollten dikembangkan oleh Archivemind dan tersedia untuk dimainkan di Kongregate.

Apakah Scrollten punya fitur idle yang menonjol?

Ya, Scrollten didesain sebagai game idle dengan pertarungan otomatis, memungkinkan progres meski kamu tidak mengontrol setiap aksi secara langsung.

Komentar

0/1000
williampopy avatar

williampopy

Nov. 12, 2016

2
0

I got through most of it I think, but... I have a track pad. This game is not easy for people with track pads. I would also say its way to sensitive, but that might just be my own settings. I would have to recommend a setting or something or another option, maybe use arrow keys to move up and down idk. Other than that, It was an interesting concept. I enjoyed petting your cat.

archivemind
archivemind Developer

Thanks for the input. I was thinking of allowing arrow keys, but at the last minute I thought I need to stick to the gimmick and intended gameplay, but there's really no point that I didn't allow an alternative and I'll update the controls after the judging is done. At least petting the cat makes more sense on a trackpad, heh. I did test with both very precise and very sensitive scrolling though. The game should be beatable with a sensitive scroll, unless "Input.GetAxis("Mouse ScrollWheel") > 0f" works differently on some setups/mousewheels. But if you can get from one edge to the other in one stroke you should be able to beat even the final level.

Postmodestie avatar

Postmodestie

Nov. 13, 2016

2
0

pretty clever mechanic - It's really made to work with the wheel. good job!

mttbnd avatar

mttbnd

Nov. 13, 2016

1
0

It's sad to see a great gameplay idea ruined by the interface itself. I see you've already replied about the scrollwheel sensitivity and I would suggest you to check and control the scrollwheel's delta returned by the GetAxis (you can manage it as a float), maybe you can make a "scrollwheel check scene" before the game starts so you'll sure everyone can setup and play at the way you meant it! :)
Kudos for your idea!

JimmyCarlos avatar

JimmyCarlos

Nov. 13, 2016

1
0

Interesting game, very cute cat.

morrowind3 avatar

morrowind3

Dec. 01, 2016

1
0

the cat levels are very important