CONGO
oleh boardshockgames
CONGO
Tag untuk CONGO
Deskripsi
Congo adalah game strategi abstrak tentang penguasaan area. Kuasai mekanik sederhana namun kuat untuk mengalahkan lawanmu. Tempatkan pion untuk mengklaim wilayah dan blokir ekspansi lawan. Satu-satunya aturan adalah tidak boleh menempatkan di samping pion lain. Raih poin terbanyak di setiap dari empat ronde untuk menjadi pemenang! Mainkan melawan lawan di internet atau uji kemampuanmu melawan teman di mode offline. _Mode online hanya tersedia di Chrome atau Firefox._
Cara Bermain
Saat giliranmu, klik pada titik kosong untuk menempatkan pion. Kamu tidak boleh meletakkan pion di samping pion lawan. Setiap kali pemain tereliminasi, kamu mendapatkan poin sebanyak pion yang belum digunakan oleh pemain itu. Mainkan empat ronde dan kumpulkan poin terbanyak di akhir.
Komentar
beardmaster
Oct. 14, 2015
Really fun, simple. Needs a return to menu button, I missed the how to play and had to reload. Needs to be more complex, gets too easy vs the AI - or needs better matchmaking.
doctorkc
Nov. 01, 2015
game kept disconnecting not even geting to play a full match 1/5 till fixed smart games like these should be developed enough to not rash like this!
natknell1
Dec. 18, 2017
How does the scoring work?
someone7070
Nov. 16, 2015
Seems like a fun game, but it often won't let me click on tiles I know I can click on. 3 stars for the bugginess.
Phlegmy
Oct. 11, 2015
Agreed. Fun simple game. As stated by Kactus, AI should have more intelligent options, but that can come in future updates. The problem of course is granularity of AI as I imagine this game is relatively easily 'solved', particularly after the first round of picks are done and options for computer to evaluate are fewer. Overall a nice basic (and fast game). As a meta feature I prefer in games, either start the game with no audio and require opt-in, or remember if people select mute/no audio, as having games start directly with sound is something many players don't like.
Thank you! You are right with AI, we will mesh with different degrees of ramdomless and strategy to get improved bots. We'll take a look into a "mute remembering" funtion too. Thanks a lot.