Trueshot
oleh brokeman11
Trueshot
Tag untuk Trueshot
Deskripsi
Hancurkan banyak musuh, hindari peluru, naikkan level kapalmu, dan kalahkan 16 bos dalam game tembak-tembakan luar angkasa ini!
Cara Bermain
Ini adalah percobaan pertama saya membuat game. Beberapa hal penting: Saya sangat menyarankan membaca petunjuk, terutama jika ingin mengejar skor tinggi. Ringkasan gameplay: * Kalahkan musuh untuk mendapatkan XP dan naikkan statistikmu. * Kamu menembak otomatis. * Hanya hitbox (titik putih) yang rentan. * Hanya peluru yang bisa membunuhmu; musuh dan bos tidak bisa melukaimu. * Gerakkan dengan mouse (bisa diganti keyboard di opsi), perlambat gerakan keyboard dengan SHIFT. * Klik untuk menembakkan vector blast (SPASI jika pakai keyboard) untuk menghilangkan peluru di sekitarmu. * ENTER untuk menyimpan multiplier. * A untuk mengaktifkan autofire. * Z untuk menembak saat autofire mati. * M untuk mute. * P untuk pause. * Q untuk keluar. * Jika kehilangan semua nyawa, skor akan dibagi dua. * Skormu akan diposting saat kembali ke menu utama, baik karena kehabisan nyawa atau keluar setelah checkpoint. SEMUA KONTROL BISA DIUBAH DI MENU OPSI! Selamat bermain! Dan beri tahu saya pendapatmu!
Pembaruan dari Developer
060317 Updates
-Fixed game not correctly saving save files (how the hell did I miss that?)
-Fixed a few typos
-Added a text alert when you level up a stat
-Increased size of level up menu
Komentar
GearsGames
Mar. 05, 2018
Where's the sequel???
HOPe4848
Jan. 22, 2020
There's an option to turn on story and character dialogue in the options, but he went through so much trouble to say "don't do it! it's too freaking bad! DX" that even I gave up.
KrunchyFried
Nov. 12, 2017
Pretty cool although hard-I died on the square boss! Some things I'd suggest would be to introduce the playing information in a different way (maybe on the game screen as it becomes necessary, like they do in many platform games). Almost nobody's going to read a load of text for a space-shooter. Also, the sound could do with some work. I want something more satisfying than a dull click noise when I blast something into oblivion! Plus the music is maybe more appropriate for a calm puzzle game than a frantic shooter.
Yea, heh, you're not the first one who said that first boss was a bit of a pain. Also, multiple people have suggested about a tutorial vs. that encyclopedia of instructions I've currently got. Unfortunately, my code for this game is complete spaghetti code, so I figured I'd just rectify that with the sequel. And now I know where to find more fitting sfx too XD
Klupp12386
May. 15, 2017
what does the bank do exactly cause im not sure it works
lobn
Dec. 30, 2016
After clicking a safe slot it should either confirm, or there should be another button to confirm. Bit confusing when all I see is a back button even though it's the first screen that appeared.
Yeah, you're right. Fixed it so that the button on the load screen says "OK" once a file has been selected.