Reactor Incremental
Reactor Incremental
oleh Cael
Reactor Incremental
Tag untuk Reactor Incremental
Deskripsi
Sebuah incremental clicker/idler tentang mengelola reaktor nuklir! (Dengan banyak sekali lapisan abstraksi.) Sel bahan bakar menghasilkan daya dan panas. Daya memberimu uang untuk membeli komponen, dan panas bisa menyebabkan meltdown jika terlalu banyak. Game ini sangat terinspirasi dari mod Minecraft IndustrialCraft. Saya sangat berharap ini dianggap sebagai penghormatan, bukan tiruan, karena saya penggemar berat tim IC2.
Cara Bermain
Klik kiri untuk memilih jenis komponen, membeli upgrade, klik tombol, dan menempatkan komponen. Klik kanan untuk menghapus komponen dari grid. Semakin panas komponen, semakin sedikit uang yang dikembalikan, dan sel bahan bakar tidak akan pernah mengembalikan uangmu! Setelah cukup panas dan uang terkumpul, kamu bisa melakukan 'prestige', yaitu memulai ulang. Kamu akan kehilangan semua uang, daya, dan upgrade yang sudah didapat. Sebagai gantinya, kamu akan mendapatkan Exotic Particles, yang bisa digunakan untuk membuka jenis komponen reaktor baru secara permanen, serta upgrade yang kuat. Exotic Particles juga menjadi statistik utama game ini, jadi jika ingin masuk papan peringkat, ini adalah kesempatanmu!
Komentar
DestructivForce
Jan. 13, 2018
*Misclicks once* *reactor explodes* well then...
gedanken_welten
Jan. 29, 2015
I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.
I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .
SilverSlyder
Jan. 31, 2015
Message to the game Dev: I can't speak for everyone here but as for me, I'm more than happy to put up with repeated/botched updates with someone who updates fairly frequently rather than deal with a crappy game that someone never touches again. Nice job so far, I look forward to see where this goes.
kNIGHT0wl
Feb. 02, 2015
An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.
Hootplate
Jan. 31, 2015
In response to your latest update; brother, you've been the most reliable, constant, and engaging developer I've had the pleasure to come across. PLEASE keep coding, keep building, keep conversing with your playerbase just like you do. We need more like you in every field of work. Thank you so much for writing something that is about to eat another evening up. :)