Simple Strategy Game
oleh cbDev
Simple Strategy Game
Tag untuk Simple Strategy Game
Deskripsi
Ini adalah game strategi berbasis giliran mirip Risk. Peta dihasilkan secara acak. Juga tersedia di iPhone (https://itunes.apple.com/us/app/ssg-simple-strategy-game/id992601218?mt=8&uo=4) dan Android (https://play.google.com/store/apps/details?id=air.com.tatupec.ssg)
Cara Bermain
-- Setiap peta dibagi menjadi beberapa wilayah. Kamu menang jika menguasai semuanya. -- Kerugian saat pertempuran adalah 1 banding 1 (satu unit penyerang hilang untuk setiap unit bertahan). -- Di akhir giliran setiap pemain, mereka mendapat 1 unit untuk setiap wilayah yang dimiliki. -- Unit baru ditempatkan di wilayah yang berbatasan dengan wilayah musuh terlebih dahulu. -- Maksimal 10 unit per wilayah.
Pembaruan dari Developer
ver 1.0.4
โ Fix for a bug that prevented the win dialog from opening for some players. (please let me know if the problem persists.)
Komentar
Praeceps
Nov. 02, 2015
Not bad, if you can set up a "beachhead", but some maps are just unwinable; thankfully, you're not stuck playing out a losing war. 4/5
arigold16
Nov. 05, 2015
I think the biggest flaw in honorable mode is that NPCs only attack the player with the highest territories. It would be better if they attacked anyone with more than 6 territories, with priority going to the player with the highest number. That way they still gang up on you, but they also seek to establish balance amongst themselves.
Iconian
Oct. 07, 2016
I think I've figured out why I like this game so much. It's because, in one particular way, it's more realistic than other Risk sort of games out there, such as Warlight. Once you have armies in your rear territories, they're basically stuck there--unless the enemy breaches your forward territories, in which case it's like a balloon popping. Suddenly your 10 armies burst out, overwhelming the weak enemies that dared annoy them. There's something realistic about it. Because enemies often end up with armies behind their front, you have to be careful as to when you attack--so as to not provoke your foe too early. And THAT, I believe, is what I find compelling about this game--because that's often how it is in reality. A fight is often not homogenous, as the foe is often splintered.
clash42
Nov. 09, 2015
Why not let the human player pick his color after the territories are divided up?
MasterTT
May. 18, 2016
Simple game, yet really nice gameplay! 5/5