Nightmare Runner
oleh clockworkmonster
Nightmare Runner
Tag untuk Nightmare Runner
Deskripsi
Kabur dari mimpi buruk tanpa akhir yang dihantui makhluk-makhluk mengerikan!
Cara Bermain
Tembak otomatis. Bidik dan lompat/lompat ganda dengan mouse. Kamu juga bisa melompat dengan tombol W atau ATAS atau SPASI. P untuk jeda game.
FAQ
Apa itu Nightmare Runner?
Nightmare Runner adalah game endless runner shooter cepat yang dikembangkan oleh Clockwork Monster, di mana kamu berlari di level bertema mimpi buruk, menghindari rintangan, dan menembak monster.
Bagaimana cara bermain Nightmare Runner?
Di Nightmare Runner, kamu mengendalikan karakter yang otomatis berlari ke depan, dan kamu melompat untuk menghindari bahaya serta menggunakan senjata untuk menembak musuh di jalurmu.
Sistem progresi apa saja yang ada di Nightmare Runner?
Nightmare Runner menawarkan upgrade yang bisa dibuka di antara setiap permainan, seperti senjata yang lebih baik, nyawa ekstra, dan berbagai boost untuk membantumu bertahan lebih lama.
Fitur utama apa saja di Nightmare Runner?
Game ini memiliki level acak tanpa akhir, berbagai monster dan rintangan, power-up, upgrade senjata, dan tingkat kesulitan yang terus meningkat untuk replayability.
Siapa pengembang Nightmare Runner dan di platform mana bisa dimainkan?
Nightmare Runner dikembangkan oleh Clockwork Monster dan tersedia sebagai game browser di platform seperti Kongregate.
Pembaruan dari Developer
Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.
Komentar
dee4life
May. 31, 2012
Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.
There will be a sequel with more stuff. I am taking note of all your comments to improve the game.
ImWatchingYOU541
May. 31, 2012
I love it when the developers actually respond to our comments 'cause its good to know they're human.
I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!
VDOgamez
Jun. 12, 2012
I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.
That is the idea with a multitasking game: Balance. If you focus on killing enemies, you wonยดt get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.
alt99
May. 31, 2012
a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
blckdrgn2240
May. 31, 2012
I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.
UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.