Drop and Roll

Drop and Roll

oleh ConteZerodotcom
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Drop and Roll

Rating:
2.9
Dirilis: April 10, 2011
Terakhir diperbarui: April 10, 2011
Pengembang: ConteZerodotcom

Tag untuk Drop and Roll

Deskripsi

Drop and Roll adalah game puzzle tetromino di ruang 3D, jatuhkan kubus dan mulai berguling. Game ini memiliki 10 level, setiap level dibagi menjadi 10 stage. Ikuti instruksi di papan LED untuk bermain. Bahasa yang didukung: Inggris, Italia.

Cara Bermain

Gunakan tombol panah KIRI dan KANAN untuk menggerakkan balok dan tombol panah ATAS untuk memutar. Tahan tombol panah BAWAH untuk mempercepat jatuh. Tekan spasi untuk menggunakan energi. Tekan P untuk pause. Tekan ESC untuk keluar dari game. Alternatif: W, A, S, D

Komentar

0/1000
Kirvee avatar

Kirvee

Apr. 10, 2011

1
0

Good game, but some of the adjustments to the basic Tetris formula seem....unnecessary. Also some music and/or sound effects would be awesome =).

Zerr0 avatar

Zerr0

Apr. 10, 2011

1
0

The craziest tetris I've ever played ))) Fun though..

Fordzj avatar

Fordzj

Apr. 10, 2011

1
0

decent game, but some bits n pieces don't make sense to me..
like, when brick touches a brick underneath, it's glued instantly.

ConteZerodotcom avatar

ConteZerodotcom

Apr. 24, 2011

0
0

@Kirvee: Thanks for your feedback. I've changed the tetris formula because there are thousands of tetris clones, so if you want to make something different you need tho change something. The Space Invaders stage is hard if you don't use SPACE key, but if you use it...
In stage 8, 9 and 10 of each level you can use the space key (it is advertised on LED sign) and this help you to complete the stages. My game is a "pinball style game" with many bonuses that you can obtain, and the letters at the bottom are one of them, if you write "drop and roll" you have a 1.000.000 bonus (but it's really hard). You are right about the lack of info about the extra stuff, I'll try to add more info into the game.

Kirvee avatar

Kirvee

Apr. 23, 2011

0
0

Ok, I see you added some sound effects which is good! But I still think some of the adjustments to the tetris formula are unnecessary and do nothing to improve the game. Case in point: The Space Invaders stage. Your game is already hard enough to figure out block placement with the way it's tilted by default. CHANGING THE VIEWING ANGLE IS NOT ONLY A STRAIN ON THE EYES BUT MAKES THE GAME UNNECESSARILY HARDER THAN IT SHOULD BE!

I can't even get past that damn stage because the angle screws up my perception.

Also, I think you need to have it written somewhere in clearer words what all the extra stuff is. I still don't understand the purpose of the letters at the bottom of the playing field, nor do I understand the majority of the symbols on the LED screen.