Dragon Slayer
oleh crazzyclover
Dragon Slayer
Tag untuk Dragon Slayer
Deskripsi
Text based game. All luck of the random AI.
Cara Bermain
Type. Luck
Komentar
TheMule78
Dec. 28, 2013
This is not quite a 'game' as it is a preset random outcome generator. Game would imply some form of interaction from the user where as we have virtually none. Personally, I wouldnt mind an interactive text based game that would need some form of chr growth via monster hunting/slaying. I like those types of games.
Thank you for not being an asshole about how terrible that game was. There is a second part I did. Still not the perfect game, but it is a lot better.
TheMule78
Dec. 28, 2013
Also,....Just as a heads up,....Once the text in this thing said I had 0 HP.....it hit the dragon again?!?! 0 hp means you are dead in every other game...so something is wrong there.
lilnukboy
Dec. 27, 2013
Not bad for game design practice, but you need to come up with something interactive. One natural expansion from this would be to create different types of attacks that have different outcomes, and let the player choose their action each turn.
crazzyclover
Dec. 28, 2013
Yeah I was trying to make it more interactive but I was getting annoyed with infinite loops happening and it wouldn't work and etc. I hope to expand on this idea and make it better and make it animated and stuff.
Silverdagger333
Dec. 28, 2013
You're not reporting when the dragon hits, there's only a drop in the player's hp. Also it needs a restart button. You may want to try making an array of enemies with either static or variable stats that progressively get harder each round. So you could start with something like a dust bunny with 1 hp, 1 damage and 1% chance to hit..then work up to the dragon.
Thanks for that idea. I will try to implement that into a later game.