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The Pinball Adventure
oleh damijin
The Pinball Adventure
Tag untuk The Pinball Adventure
Deskripsi
Four tables of ball bouncing violence, adventure, and red pixel art.
Cara Bermain
*Flippers and Plunger:* Arrow Keys or WASD
*Pause:* Space Bar
Komentar
nolen3
Feb. 19, 2014
i played this game while kong was down :P awesome game
damijin
Jul. 27, 2010
Thanks for all the awesome feedback guys, this has been a really fun project, we're taking all the feedback into account, I think we can make this even better! Thanks for all the feedback, keep it coming :)
Chromolot
Jul. 27, 2010
I've played other online pinball games and it seems this one is a little sloppy on the flippers. When the ball hits the flippers the hit isn't crisp. It's more like the ball is pushed rather than hit. I don't know if it's the game or my computer, but when the ball hits a flag or a bumper there seems to be a slight pause before the ball bounces back. Here again, crispness. In the last stage, when the ball is hit by the plunger, it doesn't go into the playing field, which is ok, but it has a tendency to drain down the left lane without hitting anything. I lost 2 balls that way. I'm not a computer geek and don't the know the correct terminology so I hope you can understand what I'm trying to say. Otherwise, this is a great change from the run-of-the-mill pinball. Graphics are nice.
Not_Applicable
Jul. 27, 2010
nice, i think this might actually be kind of good as an rpg, like, monsters that can attack your ball and do damage and kick you back, touching the bottom of the stage would cause about a third of your max hp. levels for killing enemies, (basically exp orbs taking the place of coins here.) with a perk system like in epic battle fantasy 2 but the stats are like... max hp, gravity reduction, damage, etc. with perks like stronger flippers, slow time with the press of a key, TILT, etc.
JUST puttin my thoughts out there. give this a plus if you like the idea.
damijin
Jul. 27, 2010
We're hearing a good amount about the physics feeling off -- can anyone elaborate on how they think it should be changed in order to improve the game? What parts feel "off" is it too floaty? should monster collisions not push you as hard as they do? do the kickers at the bottom feel retarded? Any feedback we can get will help improve the concept!