Timeless

Timeless

oleh deleongames
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Timeless

Rating:
2.8
Dirilis: March 20, 2008
Terakhir diperbarui: March 21, 2008
Pengembang: deleongames

Tag untuk Timeless

Deskripsi

Ini Super Breakout, gaya Atari 2600 tahun 1977 (Mode Game 3, alias “Doubles”), kecuali kamu bisa mengontrol dan membalikkan “waktu bola” saat bermain.

Cara Bermain

Hancurkan semua balok secepat mungkin! Mouse kiri/kanan untuk mengontrol paddle, mouse atas/bawah untuk mengontrol waktu. Klik mouse untuk mulai. (Melihat High Scores melalui situs Kongregate tidak lagi menampilkan “9999-[waktu]”, karena saya sudah tahu cara menggunakan Min Stat. Maaf jika ini mempengaruhi posisi skor tinggimu! Saya rasa saya tidak bisa memperbarui nilai lama di tabel itu.)

Komentar

0/1000
sentenced4125 avatar

sentenced4125

Mar. 23, 2008

4
0

Easy to clear bricks out fast when you just keep chaning the direction of the ball to knock bricks out. I didn't even use the paddle for 95% of the game.

b0w5er avatar

b0w5er

Oct. 28, 2009

3
0

There needs to be more games with time control like this

deleongames avatar

deleongames

Mar. 27, 2008

2
0

Thanks for the comments!

RoninTenkai and Juze - what you are referring to are not bugs, they are the original collision rules as they behave from the Atari 2600 game, Super Breakout, skipping/diagonal/directional anomalies and all. :)

RoninTenkai avatar

RoninTenkai

Mar. 23, 2008

0
0

Nice concept, with the ability to reverse and fast forward. There are some bugs which a few have already pointed out like going through a tile. Overall a pretty neat game.

deleongames avatar

deleongames

Mar. 22, 2008

0
0

Both of the points you brought up are responded to in earlier posts, but I think they're now buried on another page. To reiterate:

"Clocks are a bit too round for that though."

Everything that wasn't in the 2600 game (text, clocks) is deliberately not styled to look like it was. And vice versa.
:)

"Kinda buggy detection of a hit"

Not a bug. The collision detection is designed to emulate the TIA single-line buffer sprite collision system, which from time to time exhibits these same anomolies. If you're referring to when it goes through several bricks at once, that's part of the design for Super Breakout, and has to do with a sign flag that flips on the ball after hitting the back wall, until it next touches the paddle.

Thanks for the feedback!