Idle Dungeon
oleh dix1mm
Idle Dungeon
Tag untuk Idle Dungeon
Deskripsi
Ini game pertama saya dan saya harap kamu menikmatinya. Tujuan game ini adalah mengalahkan monster yang semakin kuat. Di level awal kamu bisa menggunakan serangan klik untuk membunuh monster, kamu bisa terus menggunakannya tapi akan semakin tidak efektif. Setelah monster lain dikalahkan, kamu bisa menggunakan panah untuk menaikkan level monster atau dungeon. Serangan kritikal bekerja secara multiplikatif dengan multiattack. Armor dihitung setelah pertahanan dan blok. Upgrade terbuka setiap 5 level hingga level 65.
Cara Bermain
Kalahkan monster untuk mendapatkan pengalaman dan emas. Gunakan pengalaman untuk membeli bonus statistik, gunakan emas untuk membeli pengali statistik. Gunakan panah untuk mengubah level monster/ruang bawah tanah.
Pembaruan dari Developer
Added new skill “Power Click” for high levels (increase click dmg for % of idle dmg). If skill active, every click cost mana. Clicks now use “Deadly Strike” and “Quick Strike” skills. There is no cap on new skill, but be careful – mana cost grows very quickly (1.6 mult). You can’t upgrade “Power Click” if max mana < next lvl skill mana cost.
Komentar
rikiz
Apr. 05, 2015
I just love how new things pop up after a while. When i though nothing new can show up, you surprise me with Masteries. :) Keep a good work, polish this game, since it looks very promissing. :)
Go4theQ
Apr. 18, 2015
I Like the game so far but I still am in need of a late game :D I'm at level 109 and leveling gets soooo slow and progressing does take so long ~.~ I'm aching for a reset or another aspect of the game.
Keep up the good work :)
P5ych0k1ll
Apr. 04, 2015
You killed off click damage very early.
rikiz
Apr. 05, 2015
To the guy talking about dodge. I party agree with you. Also other stuff looks useless too, for example Mp. I have 8.12k, it doesn't get down lower than 8k and i have regen of 150. And i still can upgrade it much further. So looks like it needs ether more magic or other kind of balancing so it would become more usefull. Late game is a bit more boring. So something "new" appearing would be really nice. And yes, make game not so predictable. :) Add more stuff to weapons and armors, for example better add new items to buy, but make them enchantable, upgradable, add different stats on them with gems maybe which would drop from rare unique monsters who has 1% appear rate or something like that. Maybe for masteries add different field called "training" and make that place to increase masteries somehow, with extra activities. Character window is a bit messy until you don't get used to it. So maybe separate numbers and names. Thats all my insight so far (reached 7 lvl dungeon).
xwintx
Apr. 04, 2015
Wow, 1k gold for a club. Wonder what it made of