thePolaris

thePolaris

oleh fizzixx
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thePolaris

Rating:
2.6
Dirilis: September 23, 2008
Terakhir diperbarui: September 23, 2008
Pengembang: fizzixx

Tag untuk thePolaris

Deskripsi

POLARIS. Masukkan bola ke semua lubang secepat mungkin dalam batas waktu yang diberikan. Bola & beberapa elemen di peta memiliki muatan listrik. Bola tertarik ke muatan negatif & terdorong dari muatan positif.

Cara Bermain

Luncurkan bola dengan menekan mouse di atasnya, tarik menjauh dari bola ke arah yang diinginkan & lepaskan mouse. Kecepatan bola tergantung pada seberapa jauh kamu menarik.

Komentar

0/1000
Hoju_ avatar

Hoju_

Sep. 24, 2008

0
0

not too shabby - gets a little strange with the motion trail vs power ratio.

filasmiranda avatar

filasmiranda

Sep. 24, 2008

0
0

when in motion i cant use the maximum range of the ballso 4/5

fizzixx avatar

fizzixx

Sep. 24, 2008

0
0

Thanks everyone for their comments. Please, if you can, elaborate on how you would like to strike the ball.

In the older version, the it could be hit only when fixed or steady, but a few ppl complained that it made them wait a long time.

on the other hand, if i give full control during motion then the game is too easy there's nothing really to play.

i am sort of thinking a way to going back to the older style where the ball could be hit only when fixed or relatively steady, but with some variety to it.

Please let me know what you think.

CapTortuga avatar

CapTortuga

Sep. 24, 2008

0
0

its a good idea. But i think it doesn't work the thing of moving it while in motion. You either make the game a way to play it choosing a rigth hit to pass thru charges (something like charged golf) or you make it more dinamic. I agree with toltas in that way. Also get it some music. And can make more things with electrodinamics.

toltas avatar

toltas

Sep. 24, 2008

0
0

Good game, just really need to be able to assign the vector without actually clicking the ball, or make the ball's hitbox bigger. Most annoying thing about this game is when you click on the ball but you dont get to put a movement vector on it (and it happens frequently).