Tortuga Defense
oleh gamolition
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Tortuga Defense
Tag untuk Tortuga Defense
Deskripsi
Ahoy kawan! Kapten Log dan krunya mendapatkan peti Davy Jones, tapi beberapa orang Spanyol serakah juga ingin merebut harta itu dan kini kru pemberani kita, dipimpin kapten gagah, sedang memburu mereka, menuju perang di lautan. Lindungi harta karunmu!
Cara Bermain
Begini caranya: pilih menara dari sisi kanan layar dan tempatkan di tanah. Tanda „x” menunjukkan lokasi. Panggil gelombang berikutnya dengan menekan tombol merah. Tempatkan menara dengan hati-hati di jalur kapal musuh untuk memperlambat mereka. Mengalahkan kapal musuh akan membuat mereka menjatuhkan kargo berharga. Ambil dengan cepat sebelum tenggelam! Menara mendapat pengalaman dengan menembak dan bisa di-upgrade setelah naik level. Tujuan tiap misi adalah mempertahankan kapal harta karunmu! Musuh yang lolos akan mencuri sebagian hartamu. Permainan berakhir jika hartamu habis. Selamat bermain Tortuga Defense! Arrrghhh!!!
Komentar
Lumi3re
Mar. 29, 2012
Btw can't pick up money if a ship is under it, and going to boring after 5th wave because not really hard. Not need money for upgrade just kill but last boss is really annoying. A little more work with this, some troophys and so on. Ahh and ofc I don't see how many stars are the most what can receive at each lvl, would be also nice an info part about it.
Izzybeau
Mar. 29, 2012
having to pick your money up is difficult especially if your placing a tower, upgrading or placing a wave, however I have found that the waves are useless since the ships move so slow anyway...need to speed up the ship movement...make the money pick up automatic and make the waves useful, has alot of potential
Lumi3re
Mar. 29, 2012
Hmm nice but a faster move button will be nice :)
NewStar
Mar. 29, 2012
It is always nice to give a user something to do during the waves in a TD game. But the upgrading and collecting money doesnt add anything to the game. But it needs a lot of balancing. Now the marksman just beats all others hands down. And the different classes don't do anything different, so you are left with a single tower game, which is a bit boring. Usually this problem is solved by making one tower good for small targets, one for large ones. One for fast ones, one for groups, etc. Like that you add a lot more strategy to the game. Something that would be appropriate for this game would be precision. So that a marksman always hits, but low damage or speed. And a canon misses, but high damage. And maybe a ship could fire multiple small canon balls, so that it at least hits a few times.
Conclusion: Lots of potential in this game, but needs more work. The last 10% often makes all the difference between a great game and a boring game.
Arjuna725
Apr. 08, 2012
none of my upgrades are working, and I can't unlock the last level.