Droid Grids Beta 0.18
oleh glider521al
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Droid Grids Beta 0.18
Tag untuk Droid Grids Beta 0.18
Deskripsi
MODE SURVIVAL (gameplay): Kamu (hingga 2 pemain) harus bertahan dari serangan pasukan droid jahat, yang bisa menemukanmu di mana pun kamu bersembunyi di peta (meskipun kemampuan cloaking-mu akan membingungkan mereka sementara). Permainan dibagi dalam sistem gelombang dan ronde. Setiap gelombang membawa pasukan musuh baru, saat ini ada 3 gelombang per ronde tapi ini akan berubah di masa depan saat saya menambah tipe musuh. Setiap ronde, musuh jadi lebih agresif, banyak, dan kadang lebih kuat (kecepatan, daya tembak, dll). Ronde 1 dimulai dengan pistol ganda dan granat, tapi kamu akan mendapatkan senjata lebih kuat seiring progres. Kamu dilengkapi dengan: * Perisai yang bisa pulih sendiri * armor * Kemampuan spesial (saat ini cloaking, akan ada lebih banyak di masa depan) * Banyak senjata keren * Dukungan dari Turret Otomatis (bisa dibeli di port tertentu). Perisai akan pulih seiring waktu, tapi armor tidak. Kecepatan pemulihan perisai tergantung kondisi armor, jadi ingat untuk berlindung saat perlu. Permainan berakhir jika semua nyawamu habis, di mode Co-op kamu berbagi nyawa dengan rekan.
Cara Bermain
Kontrol tergantung pada skema kontrol yang kamu pilih dari menu (sebelum masuk ke peta). TIPS UMUM: -Jangan ragu menghabiskan kredit untuk turret. Mungkin butuh 400Cr untuk membuka turret tapi hanya 50 untuk respawn. -Terus bergerak. -Gunakan kemampuan spesialmu (saat ini cloaking), untuk keluar dari situasi sulit.
Pembaruan dari Developer
UPDATE BETA 0.18.15
-BLOOD AND EXPLOSION BURNS!
-Melee attacks and grenade launchers do more damage.
-Small optimizations to rendering algorithms
UPDATE BETA 0.18.12 (27th March 2011):
1. Fixed all known issue with rendering objects at the incorrect depths.
2. Nicer looking radar
3. Switched font of all text (in game and interface) to Calibri
4. Made a much better rendering system which takes advantage of blitting techniques for certain objects. The game should run much faster now.
5. Fixed all known issues with sounds
6. Replaced black blur effect around in game text messages, to a light drop down shadow.
7. Fixed a crucial glitch with droid majors wondering off the map and clipping through walls.
NOTE that the older submission is scheduled to be removed.
I wasn’t getting any feedback on the latest two versions (despite a month of reprogramming).
So I decided to resubmit.
Komentar
Maik50
Apr. 17, 2011
Hmm how about bigger barrel explosion, more weapons, faster movement and better instructions
glider521al
Apr. 19, 2011
Thanks for the much appreciated constructive criticism:
@Maiko50, there will be more weapons: phase rifles/forcefield generators are next on the list, along with an armoury, to let you choose what to spend your hard earned credits on.
More powerful barrel explosions? sure, why not.
I'm not sure about faster movement, some people complain the game goes too fast (and vice versa). Maybe a sprint jet boot ability or equivalent (when I get round to it).
@Mahalko128 Thanks you made my day.
Thanks guys for taking the time to play my game. I'll have half a week off Uni, so I'm hoping to get a bit more done on this project.
:)
glider521al
Apr. 08, 2011
To hell with the score! I've finally stopped caring about it!
I'm going to keep improving this project, for the people who actually take the time to play the game!
glider521al
Mar. 26, 2011
UPDATE BETA 0.18.12 (27th March 2011):
1. Fixed all known issue with rendering objects at the incorrect depths.
2. Nicer looking radar
3. Switched font of all text (in game and interface) to Calibri
4. Made a much better rendering system which takes advantage of blitting techniques for certain objects. The game should run much faster now.
5. Fixed all known issues with sounds
6. Replaced black blur effect around in game text messages, to a light drop down shadow.
7. Fixed a crucial glitch with droid majors wondering off the map and clipping through walls.
Please post your feedback
glider521al
Apr. 29, 2011
I've been experimenting with ways to blit bitmaps to other bitmaps.
Within a few days of this comment I'll post a minor update with blood stains (generated on the background as the player takes damage), and explosion burns (that fade away with time).
P.s. sorry once again for the slow update rate, I have to keep up with uni too...
P.p.s. Thankyou once again to all those who posted constructive criticism and gameplay suggestions.
I'll try and implement more of them once I get a sizeable amount of free time.