Gravity Gambit

Gravity Gambit

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Gravity Gambit

Rating:
2.4
Dirilis: December 30, 2010
Terakhir diperbarui: January 07, 2011
Pengembang: HalfFastGames

Tag untuk Gravity Gambit

Deskripsi

Lemparkan dirimu keluar dari cengkeraman mematikan Black Hole. Gunakan gravitasi untuk membantu Floorp, sambil menghindari bahaya luar angkasa. Jangan lengah! Ruang di sekitarmu terus terseret menuju kehancuran. Bahaya di Gravit Gambit: ** Pulsar ** Ranji luar angkasa ** Planet meledak ** Dan masih banyak lagi yang akan menghalangi pelarianmu!

Cara Bermain

Klik tombol peluncur untuk meluncur ke depan. Tahan tombol peluncur untuk melihat sudut peluncuran. Terus bergerak ke atas! Selamatkan survivor jika bisa!

Pembaruan dari Developer

Dec 30, 2010 4:50pm

Recent Upgrades:
Added survivors which can be rescued as an additional challenge.

Additional FX surrounding Black Hole, emphasize that it is in fact going to kill you.

Minor visual tweaks, and bug fixes

Komentar

0/1000
tortnotes avatar

tortnotes

Dec. 30, 2010

8
0

Great concept here! My advice: Make it a bit clearer what makes you die--I couldn't tell if I was supposed to have a health bar or what. Simplify the art a bit. The planets and stars looked great, the space junk was fine, but the background was busy and distracting. Maybe make things a bit slower in the beginning, then ramp it up the longer the player survives?

leodur avatar

leodur

Jan. 13, 2011

2
0

I love this game. I'm addicted to it realy.
the I pad version that I bough is way more difficult. (and freeze just a little sometimes)
please remove the enormous lauch button, what is the use of it? we just have to clic/ tap the screen anyway so a clic anywhere would be fine.

tortnotes avatar

tortnotes

Dec. 30, 2010

2
0

Oh, and just because Unity lets you do 3D text doesn't make it compulsory. Just sayin'.

HalfFastGames avatar

HalfFastGames

Dec. 31, 2010

1
0

Thanks for the feedback! We should have an update in a day or two based on your responses.

JF
Half Fast Games

Waterwraith avatar

Waterwraith

Dec. 30, 2010

3
1

It was pretty good, but it was unclear where you were supposed to be going really.