Idle Slime RPG
oleh IOUaDOT
Idle Slime RPG
Tag untuk Idle Slime RPG
Deskripsi
Game hybrid RPG dan Idle dungeon crawl. Bangun tim hingga empat Slime Hero dan duduk santai sambil mereka membantai jalan ke Lantai 100, sambil mengumpulkan pengalaman dan Emas yang bisa kamu gunakan untuk upgrade atribut mereka.
Cara Bermain
Update 2: 23:29, 16/3/2015. Ditambahkan ronde Boss acak. Penjelasan detail ada di kolom komentar. Update 1: 17:17, 16/3/2015. Ada beberapa perubahan. Sekarang, damage dari Serangan Normal akan muncul putih dengan garis biru, damage dari Serangan Khusus kini bergaris hijau. Damage racun berwarna biru muda, asam oranye, berdarah tetap merah. Juga, batas Farming offline dinaikkan dari 4 jam jadi 10 jam. Serangan dilakukan otomatis saat Action Bar Hero penuh. Target dipilih acak. Setiap lantai ada 5 stage, tiap stage berdurasi 30 detik. Kalahkan semua stage untuk lanjut ke lantai berikutnya. Jika waktu habis, stage diulang. Kamu dapat hadiah ekstra jika menyelesaikan stage lebih cepat. Klik Hero di layar game, atau di Tab Hero di kanan layar, untuk membuka Jendela Upgrade dan gunakan Emas untuk upgrade. Pengalaman diberikan ke Hero yang memberikan Killing Blow. Semua tombol Upgrade ada deskripsi di sampingnya. Arahkan mouse untuk detail. Jika ada beberapa sumber Bleed, Poison, atau Acid pada satu target, durasi efek bertambah, tapi hanya damage terkuat yang berlaku tiap setengah detik. Progres bisa disimpan dengan menekan disk biru di bawah layar. Saat offline, hero-mu akan mengumpulkan Emas. Farming offline dibatasi 10 jam. Terima kasih sudah bermain. Selamat menikmati ^_^.
Komentar
Mophtran
Mar. 15, 2015
Seems like a solid start. As others have said, more info would be great. People who play idle games tend to like to see all the numbers they can so they can watch them grow. Plus, with as little info that is given, the % numbers shown in the upgrade tooltips don't mean a whole ton.
I can see this becoming popular! Keep an eye on the feedback you get from players and I'm sure this'll rise in rating!
NormaTheNorman
Mar. 15, 2015
A portion (10%? 25%?) of the gained xp should be spread to all heroes, or even better transferred to weakest hero in order to avoid the lock of low xp heroes permanently falling behind. I also suggest a soft reset where slots and be added, and/or passive benefits added. Thanks for the game.
Tetranigma
Mar. 16, 2015
And thus, the solo merchant challenge begins... One man, his coin, and a legacy that will live on for generations.
JusBlock
Mar. 15, 2015
Any infos to status values would be helpfull. Upgrading damage, speed or whatever without any clue how much it increases is not that nice...
Vegetarian
Jun. 01, 2015
This is easily one of my favourite idle games. It's a shame, though, that I have to rate it so low due to the negative money bug I get with certain character combinations.