OJM FreeFall

OJM FreeFall

oleh jexler
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OJM FreeFall

Rating:
2.6
Dirilis: September 11, 2012
Terakhir diperbarui: September 11, 2012
Pengembang: jexler

Tag untuk OJM FreeFall

Deskripsi

Setelah terkena LSD dosis besar, kamu sadar kamu adalah segelas jus jeruk. Kamu adalah Orange Juice Man! Tapi sekarang kamu jatuh ke jurang. Hati-hati jangan sampai tumpah atau menabrak dinding!

Cara Bermain

Gunakan mouse untuk membimbing OJM melewati jurang. OJM tidak diam, jadi perhitungkan gerakannya yang goyah. Jika menabrak dinding atau kehabisan jus, kamu kalah. Bertahanlah selama mungkin :>. Warna dinding akan berubah seiring kamu maju. Coba capai 10.000 untuk melihat tahap terakhir!

Komentar

0/1000
BenSironko avatar

BenSironko

Sep. 19, 2012

4
1

I absolutely love this! I think a lot of these people haven't figured out how to play it correctly. As it turns out, controls schemes that require a player to experiment or become acclimated tend to be met with antagonism and dismissed as bad. Screw that attitude, I'm a fan of the off-kilter, twitchy mousing and it only took me a few minutes to surpass several of the all-time hi scores -- proof they didn't give it enough of a chance! Great job!

jexler
jexler Developer

Thank you very much :)!

memandy avatar

memandy

Nov. 10, 2014

1
0

This game does eventually get to be fairly easy. I found that, for me, spinning the mouse in a circular motion, moving your circle slowly to avoid walls works well. I read comments before playing, and I'd like to say reading BenSironko's comment made the game easier for me. Thank you BenSironko!

jikhalk avatar

jikhalk

May. 07, 2014

1
0

high score is 420 i'm bad at this

CharmDragon avatar

CharmDragon

Sep. 15, 2012

2
1

It'd be nice if I didn't die four out of five times before I even entered the chasm.

jexler
jexler Developer

Yeah, that was something I neglected to fix. It didn't seem like a major issue but in any future games I make I'll be sure to kink out things like this. Cheers for playing! :)

twist010 avatar

twist010

Sep. 13, 2012

3
2

"Yousa got no skills" probably isn't the proper response when the only two comments are your game are "it's too hard". Maybe it's yousa got no developer skills?

jexler
jexler Developer

Maybe indeed! This is my first game so my developer skills are pretty shiz. But I'm happy with the difficulty, I agree it's hard, but with practice you can learn to handle the glass really well. I'm a fan of old school games that kick your ass over and over again. But as I said, thanks for taking the time to play my game, I'm glad it kicked your ass :> cause that's what I was aiming for. If you're willing to spend some time practicing I promise you'll get the hang of the controls. Though as notes to myself, I feel I should add an option for an easier difficulty, and a better instructions page. Besides difficulty issues, do you have any other feedback? I'd appreciate that a lot.