Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Enigmata: Stellar War
oleh kidgamez
Enigmata: Stellar War
Tag untuk Enigmata: Stellar War
Deskripsi
Build up a base to save the Enigmata galaxy from the insidious Villalobos!
"Hear the Soundtrack.":http://soundcloud.com/mia-lolita
Cara Bermain
Build units to defend the base with the mouse.
"Official Forum.":http://www.kongregate.com/forums/3-general-gaming/topics/269763-official-enigmata-stellar-war-thread
Komentar
Supercrate
Jun. 16, 2012
You really REALLY need to implement visual cues for when a unit gets low on health. Artificial difficulty is never nice. Otherwise this is a very fun take on a tower defense game.
KingAce89
May. 17, 2012
how a about a log book to see the enemy stats and units and your own,because i dont know what any of those units you find floating in space do,like the tesla and sanctum beacon .
fsz2
Jun. 01, 2012
I suggest that anti-shield units should aim at shielded enemies first.
KrystenNakamori
Jun. 03, 2012
This is an awesome game that's a lot of fun to play... definitely a favorite, and gets a solid 5/5 from me, but there's two things I'd like to point out:
1: Ships destroyed below the base near the bottom of the screen do not drop gold. This really isn't an issue, but I've had the defense orbs shove a boss under the base and it didn't drop any gold either. Not sure if this is a bug, but thought I would mention it.
2: The Fion Drones are rather annoying, as they tend to group together and go after the same coins, ignoring others that vanish in the meantime. I know there's only so much that can be done with the AI on that, but would it be possible to assign a drone to a certain quadrant around the base? That in itself would make them more effective and worth getting.
Other than that, visual changes in the units when they upgrade and/or level would make management at a glance easier - but you've indicated you're working on that, so I'm looking forward to it. Keep up the great work! ^.^
KalebS4
May. 29, 2012
I think the base could use some more upgrades and I'd like to see more visual changes in upgrades, but it's still a really solid 4/5