Ten days
oleh leozj
Ten days
Tag untuk Ten days
Deskripsi
Game survival/petualangan yang dibuat oleh Leo, 14 tahun dan Dowe, 17 tahun untuk kongregate game jam ke-2. Bertahan hidup selama sepuluh hari sendirian di hutan
Cara Bermain
Bergerak dengan WASD atau tombol panah. Interaksi dengan klik kiri mouse. Tambahkan material ke api/tempat berlindung dengan E. Pause/lanjut dengan P. Catatan: Klik beberapa kali untuk menggunakan pancing.
FAQ
Apa itu Ten Days?
Ten Days adalah game idle incremental yang dikembangkan oleh leozj di mana kamu mengelola koloni penyintas selama sepuluh hari.
Bagaimana cara bermain Ten Days?
Di Ten Days, kamu menugaskan pekerjaan kepada para penyintas untuk mengumpulkan sumber daya, membangun bangunan, dan menjaga koloni tetap hidup melalui siklus siang dan malam.
Apa tujuan utama di Ten Days?
Tujuan utama di Ten Days adalah bertahan selama sepuluh hari dengan mengelola sumber daya secara efisien, membangun struktur, dan menjaga kesehatan para penyintas.
Sistem progres seperti apa yang ada di Ten Days?
Ten Days menawarkan progres melalui peningkatan bangunan dan manajemen koloni, memungkinkanmu meningkatkan produksi sumber daya dan peluang bertahan hidup seiring waktu.
Apakah ada cerita atau tema di Ten Days?
Ten Days mengusung tema survival pasca-apokaliptik, berfokus pada perjuangan sekelompok kecil orang untuk bertahan dalam kondisi sulit selama sepuluh hari.
Komentar
GamejokerDotNet
Nov. 15, 2016
Very few tooltips, what am I trying to do here? I've crafted a few things, but no options on what to craft? Needs a tutorial or something.
I was thinking about that, I'm gonna figure out something. Thanks for the feedback!
locazione
Nov. 30, 2016
Ok nvm I feel stupid:I refreshed the page and found many branches on the ground,and made an axe. Gonna throw some random suggestions,don't know if they are doable,hey ignore them if they're stupid 1)it's not clear that you can build shelter fire only in a specific location 2)a button that allows to go directly to the morning after when it gets dark 3) a diary where one could read all the objects and their combinations that has already discovered 4)a fire that emitt some light during the night.. like a true fire :D 5)a different fishing mechanism (even pressing a keyboard button instead of smashing the mouse would be a nice difference imho) 6) a map would be so nice *w* or just an arrow that points toward the shelter for people without orientation like me :D 7)the inventory that can only contain 9 objects is kind of a nuisance but I guess you made it on purpose? I'm still at day 5 but I wanted to write this down to not forget it! Def fav'd this game to get all the updates :D
Cool suggestions! Especially the one with the diary. We definitely are gonna add some of these :)
TobiasE4
Nov. 20, 2016
Very cool game concept, got a definite kick when I manage to erect my shelter for the first time. ^^ But a lot of stuff feels rather obscure (I am still nog sure how I managed to get the fire going once) and it would have been nice to have some sound effects or indication that your fishing is working. Also given the importance of bunny skins for buckets I would love to have some idea of how to best use traps. My traps never seen to catch enough.
Thanks for the suggestions! You need grass and branches to make a fire, but we're working on an update that let's you use leaves instead of grass. We're also gonna make it easier to catch rabbits.
CrystaW
Jan. 24, 2017
Some materials should respawn every day... Reeds, berries, etc...
Jesinchen
May. 19, 2017
I think the story behind the game is this:
A teenager was using to much meth and was heading into the wild. There he became lost. Druggend as he was he chopped down the whole forest, slaughtered all rabbits and fish and build strange structures. After ten days without sleep some wanderers finally found him and took him to a near ambulance. Or asylum.
Rembember kids: Don't do drugs.