Castle Wars 2

Castle Wars 2

oleh m0rkeulv
Laporkan Game
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Castle Wars 2

Rating:
3.9
Dirilis: June 10, 2010
Terakhir diperbarui: June 17, 2017
Pengembang: m0rkeulv

Tag untuk Castle Wars 2

Deskripsi

Inilah sekuel yang telah lama ditunggu dari Castle Wars. Bagi yang belum pernah mencoba Castle Wars, berikut penjelasannya. Castle Wars 2 adalah game kartu strategi berbasis giliran di mana tujuanmu adalah menghancurkan kastil musuh atau menjadi yang pertama membangun kastil setinggi 100 lantai. Sederhananya, hancurkan atau dihancurkan! Permainan berjalan seperti ini: kamu menggunakan kartu untuk membangun, bertahan, menyerang, atau mendapatkan sumber daya. Setiap kartu/aksi membutuhkan sumber daya, jadi untuk menang kamu harus memilih aksi dengan bijak. Semoga kamu menikmatinya!

Cara Bermain

Hanya mouse (arahkan dan klik)

FAQ

Apa itu Castle Wars 2?
Castle Wars 2 adalah game strategi kartu berbasis giliran yang dikembangkan oleh m0rkeulv di mana pemain bertarung untuk membangun atau menghancurkan kastil menggunakan kartu.

Bagaimana cara bermain Castle Wars 2?
Di Castle Wars 2, kamu memainkan kartu dari tanganmu untuk membangun kastil sendiri atau menyerang lawan, dengan tujuan mencapai tinggi kastil tertentu atau menghancurkan kastil lawan hingga nol.

Apa saja fitur gameplay utama di Castle Wars 2?
Castle Wars 2 memiliki manajemen sumber daya, pertarungan berbasis deck, dan mode pemain tunggal atau multiplayer, memungkinkan pemain menggunakan sihir, prajurit, dan tukang untuk memengaruhi permainan.

Bagaimana sistem progresi di Castle Wars 2?
Progresi di Castle Wars 2 melibatkan membuka kartu dan strategi baru seiring kemenangan, dengan lawan dan kombinasi kartu yang semakin menantang.

Apakah Castle Wars 2 mendukung multiplayer?
Ya, Castle Wars 2 mendukung mode pemain tunggal dan multiplayer, memungkinkan kamu bertarung melawan AI atau pemain lain dalam game kartu ini.

Pembaruan dari Developer

Jun 4, 2017 11:34am

Castle wars 2.5 has been released, you can check it out here:
http://www.kongregate.com/games/m0rkeulv/castle-wars-2-5

Komentar

0/1000
choirboy avatar

choirboy

Aug. 25, 2010

19905
588

I am here to start a petition. Click + if you want the game to count a win for you when your opponent quits the game.

damsel1 avatar

damsel1

Sep. 04, 2016

595
20

Nice enough game but there's a problem with the badges - the easy badge doesn't update, despite only needing to win a game. I've won the entire campaign and got the medium badge. Why is the easy badge not updating? This is for one of the badges of the day next week - please sort this out.

wolfdog1dmn avatar

wolfdog1dmn

Aug. 24, 2010

6814
311

Ok Tip for you to update ASAP. When your opponent quits during battle, that should count as a win for you. Getting the multiplayer badge is f%&king annoying cause every time you get the enemy down to where you just need to hit them one last time with that one card you have they will go 'your enemy has requested a draw' I click 'f%&k no im about to kill your a$s' and they quit, which causes me to get 0 wins because a quit counts as neither a win nor a loss. Which is bull sh!t

Myrakaru avatar

Myrakaru

Sep. 05, 2016

374
20

Easy badge doesn't work...

ohkwwarig avatar

ohkwwarig

Aug. 26, 2010

3129
203

I actually really enjoyed the first CastleWars single player. This version is far, far too dependent on luck. The Hard campaign cripples you, and essentially you have to get the right draws while the computer gets poor ones. The minimum of 75 cards (with the corresponding maximum of 5 of each) makes it impossible to get a ratio which would tip the odds in your favor, or at least even things out.

I agree Card Info should be present on mouse over (maybe after a two or three second delay), and leaving a multiplayer game should count as a loss for the one who leaves, or at least a win for the person staying.

Card games are very difficult to make and balance, and AI isn't as easy as it may seem. Castle Wars 2 could be much better, and I encourage the author to address these issues. With additional cards and less reliance on randomness, this could be a deep, fun game.