Procemon
oleh mguzdial3
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Procemon
Tag untuk Procemon
Deskripsi
Procemon is a procedurally generated creature role-playing game built for Brian Magerko’s Spring 2013 Game A.I. course at the Georgia Institute of Technology.
The game features procedural creature generation, procedural map generation, and a genetic algorithm used to “evolve” the Procemon (procedural monsters) to the player’s preferences.
The game is very rough, but satisfies the requirements of implicitly involving A.I. in a game.
Made by Gaurav Dhage, Matthew Guzdial, and Nathan Hurley.
Komentar
capkloud
Apr. 30, 2013
game is terrible. no animation at all. everything is slow, and battles either have a very fast text that is unreadable, or very slow, staying displayed for 5 or more seconds before showing the next action taken. i cant tell if any of the claims made are true because everything is just so damn horrible that i cant play this steaming pile for more then 5 minutes
Terde
Apr. 30, 2013
I could barely start the game (after 15 mouse clicks on start button) and after first battle i got my ass kicked and game broke.
unknown1996
Apr. 30, 2013
Game jams alot..