Shootorial #3: ActionScript 3

Shootorial #3: ActionScript 3

oleh Moly
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Shootorial #3: ActionScript 3

Rating:
3.4
Dirilis: August 10, 2009
Terakhir diperbarui: August 10, 2009
Pengembang: Moly

Tag untuk Shootorial #3: ActionScript 3

Deskripsi

Tutorial membuat game Flash level awal ini membahas cara menembakkan peluru! Dibuat dengan izin dari Kongregate.

Cara Bermain

Selesaikan Shootorials dan pelajari cara membuat game Flash sendiri.

Komentar

0/1000
KimmelGames avatar

KimmelGames

Jul. 22, 2011

8
0

@ Orangatang91:
The code "Keyboard.SPACE" finds the position in the array (don't quote me on that, It might not be an array) "Keyboard" ("Keyboard" is from that one line "import flash.ui.Keyboard") that is defined by the string "SPACE". At that position is a number. That number is 32. So, using "Keyboard.SPACE" is the same as using "32". So, when you type Key.isDown(32) it goes to the "Key" class that was defined and runs the function "isDown" with the parameter "32". Function "isDown" then returns a boolean value (boolean means true or false). *SOOO*, *if you want to use, say, "X" instead of "SPACE"* then you would have to look up some chart on the internet (I like http://preview.tinyurl.com/3o2wmgm). So instead of using "Keyboard.X", you must use "88" (Why 88? Who knows!). "Key.isDown(88)" is the line of code for you. Don't worry, it's a mistake that just about everyone has made, and I'm no exception. Please rate up if this was helpful.

UnknownGuardian avatar

UnknownGuardian

Aug. 10, 2009

10
1

The developer has permission to use these. Written Permission.

randomcomm3nt avatar

randomcomm3nt

Mar. 17, 2011

3
2

Dear author: please put your opening brace of a function on the line after the declaration. That is all. (Thanks for the tutorials though) :)

pwnedtyler avatar

pwnedtyler

Jul. 23, 2010

3
2

Great Tut's Moly, its about time someone made an as3 shootorial. I mean Why would Kongregate? Almost all of their new API is AS3 exclusive. So good work 5/5

izanami avatar

izanami

Jul. 31, 2010

2
2

better use a KeyboardEvent listener..

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