Super Grower
oleh mrnannings
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Super Grower
Tag untuk Super Grower
Deskripsi
Taklukkan 40 level dengan lincah, makan titik kuning dan jadi lebih besar. Jika musuh lebih kecil dari kamu, mereka jadi hijau dan bisa dimakan. Hapus semua musuh dari arena pertempuran untuk menang. Game akan makin ramai dan makin sulit. ESC untuk kembali ke pilih level
Cara Bermain
Gerakkan mouse dan kumpulkan koin kuning
FAQ
Apa itu Super Grower?
Super Grower adalah game aksi top-down yang dikembangkan oleh mrnannings di mana kamu mengendalikan persegi yang bergerak dan tumbuh dengan mengalahkan musuh.
Bagaimana cara bermain Super Grower?
Di Super Grower, kamu mengarahkan persegi menggunakan kontrol keyboard, menabrak bentuk musuh untuk mengalahkan mereka, dan mengumpulkan esensi mereka untuk tumbuh lebih besar.
Apa tujuan utama di Super Grower?
Tujuan utama di Super Grower adalah bertahan dari gelombang musuh dan tumbuh sebesar mungkin dengan menyerap musuh yang dikalahkan.
Apakah ada upgrade atau sistem progresi di Super Grower?
Super Grower memiliki progresi melalui peningkatan ukuran persegi saat kamu mengalahkan musuh, membuatmu lebih kuat dan mampu menghadapi tantangan yang lebih berat.
Di platform apa saja Super Grower tersedia?
Super Grower adalah game aksi berbasis browser yang dapat dimainkan online melalui platform seperti Kongregate.
Komentar
Pykrete
Oct. 12, 2018
I just realized you also ripped off Tough Growth, and managed to both exacerbate literally all of its flaws and remove many of its better features (like seeing when enemies have an attack queued, or disabling the screen shake on a precision mouse game).
Rockphed
Oct. 11, 2018
This game ... has pacing issues. The hardest level was probably 35. The last 2 levels were only hard because I was afraid that the large boxes off the screen edge were going to start moving. While the music is good and the colors interesting, I feel like this is a halfhearted attempt to copy "Hard Growth" without understanding what made that game fun and interesting.
Perhaps the biggest problem is that the blue, tracking things neither time out nor disappear when they leave the screen. This means that levels where you need precision become races against time when the blue squares are involved.
Pykrete
Oct. 11, 2018
There's some very...generous hit detection going on here. The random spawns are prone to screwing you, particularly when the pink triangles or orange spread shots are involved. Blue homing shots should probably disappear when they go off the edge -- their arcs are far too wide to reasonably keep herded onscreen, and many levels have far too many of them to reasonably keep track of if they go out of sight.
Warlocked
Oct. 18, 2018
Also does the screen -really- need to shake when you are trying to avoid a bajillion seeking blues?
ReverendDel
Oct. 12, 2018
The triangles are stupid, they turn this game from one about skill to one about RNG. Simply put, not a puzzle game if it becomes impossible to beat a level due to random chance.