Cat God vs Sun King

Cat God vs Sun King

oleh nerdook
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Cat God vs Sun King

Rating:
4.0
Dirilis: July 25, 2011
Terakhir diperbarui: July 27, 2011
Pengembang: nerdook

Tag untuk Cat God vs Sun King

Deskripsi

Kamu adalah Dewa Kucing! Gunakan berbagai Kekuatan Dewa untuk mencegah para bawahan Raja Matahari menyelesaikan Kuil.

Cara Bermain

Klik untuk menggunakan/berpindah kekuatan. Kamu juga bisa menggunakan tombol angka 1-6 untuk mengganti kekuatan.

FAQ

Apa itu Cat God vs Sun King?
Cat God vs Sun King adalah game strategi aksi yang dikembangkan oleh Nerdook, di mana kamu bermain sebagai Cat God yang berusaha menghentikan para pengikut Sun King membangun kuil emas.

Bagaimana cara bermain Cat God vs Sun King?
Di Cat God vs Sun King, kamu mengendalikan Cat God dan menggunakan berbagai mantra untuk menyerang gelombang pembangun kuil saat mereka mencoba membangun struktur di setiap level.

Apa saja sistem progresi utama di Cat God vs Sun King?
Game ini memiliki sistem progresi berbasis level, dan di antara level, pemain bisa membuka dan meng-upgrade mantra baru agar Cat God semakin kuat.

Fitur unik apa yang ditawarkan Cat God vs Sun King?
Cat God vs Sun King menawarkan berbagai mantra yang bisa dibuka, tipe musuh penyembah yang berbeda, pertarungan bos, dan beberapa level dengan tingkat kesulitan meningkat.

Apakah Cat God vs Sun King game multiplayer?
Cat God vs Sun King adalah game strategi aksi pemain tunggal; tidak memiliki fitur multiplayer.

Pembaruan dari Developer

Jul 25, 2011 10:26am

Thanks for LoonyLizard, PuruPanda and BrainFRZ for testing and feedback!

Disclaimer: This game is very loosely based on Babel Rising for the iOS.

Komentar

0/1000
Seiyastar avatar

Seiyastar

Jul. 25, 2011

689
16

Workers are simply walking along, minding their own business, when A GIANT SANDWORM OM NOMS THEM!!! Well played, nerdook.

cute__kitty avatar

cute__kitty

Jul. 25, 2011

5187
146

i dont think anyone would keep building if they saw fireballs, skeletons, and giant worms.

nerdook
nerdook Developer

nature, u so scary

Tamrael avatar

Tamrael

Jul. 25, 2011

4277
131

My only complaint is that spell XP generation seems to be tied to the number of times you cast a spell rather than the effectiveness of that spell's use. For example, a single cast of skeleton warrior that kills everyone on a level gives virtually no XP, while spamming the spell uselessly gives a ton of XP. Similarly, a flawless fireball that kills eleven guys seems to give as much XP as one that missed entirely.

Still a ton of fun though. 4/5 given the weird spell leveling system.

nerdook
nerdook Developer

* facepalm * why didn't i think of that?

raycrazy avatar

raycrazy

Jul. 26, 2011

4246
157

Ultimate upgrades for spells:
Fireball: 3 fireballs instead of 1
Sandworm: Gets bigger
Polymorph: More enemies morph
Curse: More enemies cursed
Locust Swarm: Makes a bigger swarm
Concrete Fist: 3 damage instead of 2
Confusion: Longer confusion time
Desert Wind: Stronger wind
Killer Spikes: 3 damage instead of 2
Spirit Blade: 3 damage instead of 2
Reaper: Health regeneration
Earthquake: 2 damage instead of 1
Skeleton: 3 skeletons instead of 2
Lightning: Bigger lightning
Soul Jar: + mana storage
+ to keep alive.

nerdook
nerdook Developer

...what he said. :p

CourtRecords avatar

CourtRecords

Jul. 25, 2011

3511
141

The title itself drew me in. Nice work, and good luck on the rpg!

nerdook
nerdook Developer

thank you! glad you enjoyed the game.