Red Cell
oleh orymus
Red Cell
Tag untuk Red Cell
Deskripsi
Game arcade di mana kamu harus 'mendorong perlahan' bagian merah untuk melindungi sel. Tenang saja, game ini akan semakin menarik.
Cara Bermain
Punya gamepad? Game ini kompatibel! Jika tidak, keyboard (W,A,S,D, atau panah + spasi) juga bisa digunakan.
FAQ
Apa itu Red Cell?
Red Cell adalah game idle/clicker berbasis browser gratis yang dikembangkan oleh Orymus Games, dan bisa dimainkan di Kongregate.
Bagaimana cara bermain Red Cell?
Di Red Cell, kamu mengembangkan dan memperluas koloni sel dengan menghasilkan sumber daya, meningkatkan kemampuan, dan mengelola populasi sel secara strategis dalam game idle ini.
Apa sistem progres utama di Red Cell?
Red Cell menggunakan sistem peningkatan dan fitur yang bisa dibuka untuk meningkatkan produksi sumber daya dan efisiensi sel, sehingga koloni kamu bisa tumbuh lebih cepat seiring waktu.
Apakah Red Cell menawarkan progres offline?
Ya, Red Cell memiliki fitur progres offline, jadi kamu tetap mendapatkan sumber daya dan memperbesar koloni sel meski game tidak dibuka.
Apakah Red Cell game multiplayer?
Tidak, Red Cell adalah game idle/clicker pemain tunggal yang berfokus pada pertumbuhan koloni dan manajemen sumber daya.
Pembaruan dari Developer
Version 1.7 Released!
- Allocated yet more memory to WebGL to prevent OOM crashes.
- Minor fixes.
Komentar
Karatemango
Jul. 07, 2017
i got out-of-memory, "try alocate more memory..."
It should be resolved now.
vints
Jul. 07, 2017
I guess the red boss gets defeated over time? As a strategy, you can try to keep yourself between the red agents and the boss(commander). This way, when they strike you, you will hit the boss and ricochet back, pushing them away.
This is true of the first boss, but much harder for the 2nd and 3rd. But yeah, I was ok with the first boss 'accidentally die' over time as I didn't want everyone to die without having the chance to kill a boss and understand that this is 'how it's done'.
piplover
Jul. 07, 2017
great game, the only thing i'd change would be polishing the dashing feature for was users
Yeah, a few people have brought up the WASD controls making it harder to survive. I could theoretically make 'everything a dash' tentatively (W = dash up, W+A = dash up-left, etc.) but I feel it might take a lot of testing to get right. I'm 'on it'!
iborovski
Jul. 17, 2017
chekpoint would be really sweet.
For the adventure mode, most definitely, not sure about arcade (it's roughly 3 minutes long 'speedrun').
ROTORD
Jul. 20, 2017
@ORYMUS Preference for "Cooperation modes"
Yup, everyone voted that, and that's what's next...