TspaceX

TspaceX

oleh raitrow
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TspaceX

Rating:
2.3
Dirilis: December 23, 2019
Terakhir diperbarui: January 09, 2020
Pengembang: raitrow

Tag untuk TspaceX

Deskripsi

Jumlah musuh yang harus dikalahkan untuk memunculkan bos adalah 10 dan bertambah +1 setiap bos muncul: 10 - bos pertama, 11 - bos kedua, 12 - bos ketiga, dan seterusnya. HP bos dasar adalah 100 dan bertambah +100 setiap bos dikalahkan: 100 - bos pertama, 200 - bos kedua, 300 - bos ketiga, dan seterusnya. Ada 5 tipe bos: PathFinder - mengirim roket pelacak untuk mengejarmu. MassiveShooter - mengirim peluru besar dan lambat. BarrierDestroyer - mengirim roket pelacak untuk menghancurkan penghalangmu. FastShooter - mengirim 2 peluru cepat per detik. Spawner - memunculkan 4 musuh biasa. Info lebih lanjut cek: https://www.reddit.com/r/incremental_games/comments/eepo7f/tspacex_shooterincrementalidlespace_invaders_like/

Cara Bermain

---KEYBOARD. A dan D - bergerak. J atau LMB - tembak (bisa juga ditahan). ESC - jeda/lanjutkan. Q - toko. R - mulai ulang. YUIOP - untuk membeli upgrade

Pembaruan dari Developer

Jan 9, 2020 8:45am

version 1.4 POWER LEVEL UPDATE 9.01.2020


UI

- added a Hangar “STATS” panel
- added a display for Power Level and Spawn Rate
- few minor UI adjustments


GAMEPLAY

- added Power Level
- based Enemies spawn rate on Power Level
- every stat affect Power Level differently
- Power Level affects coins bonus (1 PL = 2% bonus)
- added autofire (F key)
- added rockets (120PL)
- enemies cannot shoot immiediately after spawn
- fixed the enemy HP scaling


GRAPHICS

- new sprite for rockets
- new sprite for massive bullet + rotating effect
- few minor graphic adjustments
- fixed the enemy %HP transparency


ECONOMY

- changed the multipler for AS cost (2.3 > 2.5)
- changed the multipler for Health cost (1.15 > 1.2)


MATH

- reduced starting Attack speed (2 > 0.8)
- reduced starting Movement speed (5 > 3)
- changed the Attack Speed Upgrade (0.1 > 0.2)
- Adjusted PathFinderBoss shooting time (3;5) > (0.3;1.6)
- Adjusted MassiveShotBoss shooting time (5;10) > (4;7)
- Adjusted SpawnerBoss spawning time (5 > 4)

Komentar

0/1000
shibbysean avatar

shibbysean

Dec. 23, 2019

4
0

Has potential. Would love to see autofire and a wider variety of upgrades. Such as ones that effect how much money you get and the enemies. Would also love to see some kind of automation at some point.

raitrow
raitrow Developer

I will think about autofire because when you shoot in barriers you also damage them so autofire could be self-destructive. About upgrades, I think about homing rockets, movement speed and barrier health. Thanks for Your opinion :)

capkloud avatar

capkloud

Dec. 31, 2019

2
0

"added a way to pause/go to shop without dying" okay how about instead of uselessly telling us what you did, you actually tell us HOW TO DO THIS CAUSE IM NOT SEEING ANY BUTTONS.

shibbysean avatar

shibbysean

Dec. 23, 2019

1
0

Oh and there also needs to be a way to get to hanger without dying.

raitrow
raitrow Developer

implemented in ver. 1.3

AlexG3569 avatar

AlexG3569

Feb. 23, 2020

1
0

No autosave?

NormaTheNorman avatar

NormaTheNorman

Dec. 23, 2019

1
0

It's too bad you put out such a fundamentally flawed game before it was ready. Kong ratings can go downhill very fast, and it's a pit hard to extract from.

Good luck.

raitrow
raitrow Developer

Thanks for your opinion. Doing my best to hotfix all of known issues and implementing forgotten features ;)