Spellblazer
oleh rapaxus
Spellblazer
Tag untuk Spellblazer
Deskripsi
Kaven muda sang murid ingin menjadi Lightbringer di Akademi Penyihir Sanxion. Bisakah kamu membantunya melewati bahaya di jalan?
Cara Bermain
Gunakan mouse untuk memilih kota di rute. Klik bentuk untuk memindahkannya ke kotak sebelah saat mode pertempuran. Istirahatlah di kota antara pertempuran untuk mendapat bonus damage. Untuk menyelesaikan misi tambahan dan mendapatkan mantra, ubah semua jalan jadi hijau setelah mencapai kota akhir, mulai dari merah ke kuning lalu kuning ke hijau.
FAQ
Apa itu Spellblazer?
Spellblazer adalah game aksi roguelike bertema fantasi yang dikembangkan oleh Rapaxus, di mana pemain bertarung di dungeon yang dihasilkan secara prosedural menggunakan mantra dan kemampuan.
Bagaimana cara bermain Spellblazer?
Di Spellblazer, kamu mengendalikan karakter dan bertarung melawan gelombang musuh di setiap level, mengumpulkan upgrade dan mantra baru saat maju di dungeon.
Sistem progres seperti apa yang ada di Spellblazer?
Spellblazer memiliki sistem progres roguelike di mana kamu mengumpulkan kemampuan, power-up, dan emas di setiap run, dengan upgrade dan mantra baru tersedia di percobaan berikutnya.
Apa fitur utama dari Spellblazer?
Fitur utama Spellblazer meliputi dungeon yang dihasilkan secara prosedural, berbagai mantra dan upgrade, permadeath di setiap run, dan fokus pada pertarungan berbasis skill dalam kerangka aksi roguelike.
Siapa pengembang Spellblazer?
Spellblazer dikembangkan oleh Rapaxus dan tersedia untuk dimainkan sebagai game aksi roguelike berbasis browser.
Komentar
Jayisgames
Jun. 01, 2008
I love the artwork and the presentation. Top notch. The lack of any help screens makes understanding some of the finer details difficult and confusing. For example, What does resting accomplish? And why am I given two options for resting (paying 20 gold or 100 gold). I chose to pay nothing and just leave. What effect does that have on my battles? It's nice you want to tell a story, but first help me understand how to play.
groinhammer
Jun. 22, 2016
mute button?
bardie
May. 14, 2009
sorry...this game is a little bit dull. good idea though very much like challenge of the walords on ds but much much less in depth. you need more character development and more choice of attacks. also a larger battle grid would make the encounters far more interesting. this game has a lot of potential but im afraid youve pulled it off rather poorly...
Reyali
Dec. 27, 2012
Explanation on the point of this game is lacking. What is resting for? I haven't seen a point, which also means what's the point of gold? The battles are good, although there should be an option to speed them up and a button for help in case one missed the directions the first time. Also I can't tell if there's any benefit from getting 4 vs. 3 in a row. I'd suggest giving a second turn if the player/NPC gets 4 in a row.
stygN
Apr. 11, 2010
I didn't quite get the game.. Where are the quests and the new spells? And it seems completely random if you win or not.. Sure, there are some strategy involved in what pieces you move, but come on.. Why not throw a dice?