Breakbar RPG

Breakbar RPG

oleh Retimer
Laporkan bug
Laporkan Game
⭐ Teratas
Escape Game - Computer Office Escape
⭐ Teratas
The King's League: Odyssey
⭐ Teratas
Swords and Souls
⭐ Teratas
Mutilate-a-Doll 2
⭐ Teratas
Incremancer
⭐ Teratas
Learn to Fly 2
đŸ”Ĩ Populer
NGU IDLE
⭐ Teratas
SAS: Zombie Assault 4
⭐ Teratas
Epic Battle Fantasy 4
⭐ Teratas
UnpuzzleX
⭐ Teratas
Bit Heroes
⭐ Teratas
Epic Battle Fantasy 5
⭐ Teratas
Kingdom Rush
⭐ Teratas
Learn to Fly 3
⭐ Teratas
Fleeing the Complex
⭐ Teratas
Kingdom Rush Frontiers
⭐ Teratas
Bloons TD 5
⭐ Teratas
Retro Bowl
⭐ Teratas
Bloons Monkey City
⭐ Teratas
The Enchanted Cave 2
Loading ad...

Breakbar RPG

Rating:
3.4
Dirilis: November 25, 2011
Terakhir diperbarui: November 29, 2011
Pengembang: Retimer

Tag untuk Breakbar RPG

Deskripsi

Sebuah twist pada genre Breakout dengan tambahan Boss, Level Pengalaman, Upgrade Permanen, dan lainnya!

Cara Bermain

Gunakan Keyboard atau Mouse untuk Mengontrol

Pembaruan dari Developer

Nov 25, 2011 2:25pm

Version 1.01:
*Level 12 fix
*Instant gold on bar breaks
*Lower HP on higher tier bars
*Enhanced colors on darker bars for better visibility.

Version 1.02
*Added Pause Button (P)
*Added Level Select button (to exit levels)
*Created velocity limit to slow down balls.
*HP Fix
*Sound FX disabled for intro demo.
*Improved edge detection

Komentar

0/1000
Irasfel avatar

Irasfel

Nov. 25, 2011

143
2

Actually an interesting idea, have to say the idea brought me in to try it at least. A couple flaws that made it hard on me though: 1. As the bricks get hit, they become more and more transparent. The darker colors can't be seen at all against the dark background when they are "mostly dead." This is not good as it leaves you wandering the ball around wondering where the hell those last bricks are. 2. Bricks have too many hit points too soon. Level 5 and bricks are already requiring 10 and more hits each to die, and that's with 2 bought damage upgrades. A single level takes forever - not fun. 3. Upgrades are a little cheesy for the limited availability of money. That whole upgrade page needs some adjustments, or we need more money/game. Perhaps institute some cash that drops as we break bricks, so even on losses we get *something*?

petesahooligan avatar

petesahooligan

Nov. 25, 2011

117
2

Good and bad. Bad: The paddle became twitchy by level 6 causing me to miss the ball. I don't like having to start a level over from scratch when I lose because they take so long to beat. The game is slow in terms of pace. I'd prefer that each level ended sooner. Good: Terrific idea! Great concept and reasonable execution.

Ralfo avatar

Ralfo

Nov. 26, 2011

148
3

how about more RPG-elements, like stats (paddle-speed, mana,...), skill tree, equipment and spells?

InfestFirman avatar

InfestFirman

Nov. 26, 2011

189
11

You lost your balls, OH GOD!

EpsilonSigma avatar

EpsilonSigma

Apr. 20, 2012

7
0

The hitpoints of the bricks should correspond more with the upgrades available at that level, but overall 5/5. I'm not too keen on the slightly unrelated bosses though; I was expecting something at least slightly in-theme with the game ;)

⭐ Teratas
Chaos Faction
⭐ Teratas
rotaZion
Parachute Retrospect
⭐ Teratas
Four Second Firestorm
⭐ Teratas
UNREAL FLASH 1
Micro Siege
Red Ball
Crazy Climber
Prehistoric.
Endless Flight 2