Cristalis
oleh ricardovbarbosa
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Cristalis
Tag untuk Cristalis
Deskripsi
Cristalis adalah game aksi Flash. Terinspirasi dari side-scroller klasik beat'em up atau hack and slash seperti Golden Axe dan Streets of Rage. Game ini dikembangkan sebagai bagian dari proyek akademik untuk kursus Actionscript dan merupakan pengalaman serius pertamaku dengan bahasa pemrograman/scripting. Game ini berlatar di sebuah dunia yang dikuasai pemerintahan despotik yang memanfaatkan kekuatan kristal kuat untuk menindas rakyatnya. Pemain berperan sebagai ksatria yang bertekad mengubah keadaan ini.
Cara Bermain
- Tombol panah untuk bergerak;
- Spasi untuk menyerang;
- W untuk melompat;
- Shift kiri untuk sprint;
- Sprint dan kombo menghabiskan energi (bar hijau). Gabungkan Lompat + Serang saat Sprint untuk melakukan serangan udara. Mulai sprint ke satu arah dan tekan Serang untuk menyeruduk musuh. Lompat + panah bawah + serang untuk melakukan serangan ke bawah.
- Tekan E untuk melakukan serangan spesial terakhir setelah mengumpulkan semua kristal biru.
- Selamat bermain.
Pembaruan dari Developer
- Fixed a problem that was causing the FPS to drop frequently.
Komentar
Castef
Sep. 30, 2010
The combat system is nice. You should use it as a base for a better game. Add good backgrounds, different characters and make the jump attacks better.
Nick12506
Sep. 29, 2010
Like the music!
ricardovbarbosa
Sep. 29, 2010
Thanks for the feedback everyone. :)
Dorcas_Aurelia
Sep. 30, 2010
It would be nice if the power-up orbs stayed on the ground for more than one second before disappearing. Too often I had to knock out another enemy to get to it, but by then the orb was gone. Of course, for what little damage the special attack did to the boss, I'm thinking it doesn't really matter.
Also, the invulnerability window after getting hit is too small; at one point I tried to make my way around a pair of enemies to avoid being surrounded, and wound up being severely wounded because the invincibility didn't last longer than the time it took the enemies to get into position to attack again.
rhythmguitar
Sep. 29, 2010
I like the look and love the music, but the play control is really bad. The jump key needs to be next to the movement keys or the attack key, especially if you have to combine them for moves. You also shouldn't have enemies attack from two sides if the character turns so slowly. Other than that, it was pretty cool.