Asylum
oleh selfdefiant
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Asylum
Tag untuk Asylum
Deskripsi
Kamu dikirim ke Rumah Sakit Jiwa Whispering Oaks untuk bertemu dengan mantan perawat bernama Shelly Marser. Ada banyak rumor tentang rumah sakit jiwa tua yang terlupakan ini, yang mungkin saja benar. Konon, rumah sakit jiwa ini ditutup karena dihantui. Namun, tidak ada yang benar-benar yakin. Banyak kejadian aneh terjadi di sana saat masih dihuni. Tugasmu adalah bertemu perawat Marser dan mencari tahu apa yang sebenarnya terjadi. Semoga beruntung!
Komentar
littlefuzzy01
Oct. 13, 2015
I, like many others, ran into the menu/clock puzzle glitch that just gives a dark screen without giving the key. It's very disappointing to spend a couple of hours on this and not be able to finish it. Also, better navigation would help, for instance, in the first hall to the right, the picture shows windows, but yet you go right again into an office. As others have mentioned, you shouldn't have to click the window to close after getting a crystal, it's just a needless extra step. Inventory is clunky too, you should read the journal by clicking on it instead of having to drag it to the magnifying glass.
Emanuella
Mar. 11, 2010
this is an awesome game but im'stuck after the clock puzzle.. i cant get the old key out of the box.. a black window keeps popping up.. is there some other way?
Deathbolt911
Oct. 08, 2010
Kispus to secure the fuse use the screwdriver sitting on the table in the room with the clock but as for the clock.. idk yet
alkipo
Mar. 06, 2013
walkthrough at http://www.online-game-walkthrough.com/2008/09/forgotten-asylum-walkthrough.html
Rhinogamer
Nov. 18, 2008
The game concept is nice. Unfortunately there is a number of improvements that really need to be made. First, it is way too hard to see the objects, like the key in the car for example....that is WAY too tiny to see. Also, it gets incredibly annoying that a window pops up every time you pick up a crystal, and you have to close it each time. That's just improvements I saw were needed in the first two rooms...I stopped there before I figured if the first two rooms were that annoying, the remainder of the game would likely only yield more annoyances.