RUNTRIS
oleh sgehlich
RUNTRIS
Tag untuk RUNTRIS
Deskripsi
RUNTRIS adalah game Jump'n'Tetris. Ada kekuatan aneh yang mencoba menjatuhkanmu dari platform rumput kesayanganmu, jadi kamu harus membangun blok agar tidak jatuh. . Kekuatan itu tidak suka dan mengirimkan powerup aneh (atau malah powerdown) setiap 10 detik yang membuatmu makin sulit bertahan. Cobalah bertahan selama mungkin dan kalahkan skor tinggi pemain lain.
Cara Bermain
WASD atau Panah untuk bergerak, Spasi untuk lompat, Klik untuk membangun, Klik kanan untuk memutar
Komentar
Furiiku
Aug. 28, 2013
Game doesn't load. All I see is a white mute button in the top-left corner on a black canvas. (Firefox 23)
Works fine over here (Ubuntu 13.04, Firefox 23) - what platform are you on?
Dutcher
Aug. 28, 2013
O, and could you perhaps not refresh the blocks when a new power-up is added? It's really annoying when you want to place a block and just before you click it suddenly is different, you miss it and you fall to a painful yet quick death. :D
Iskijos
Aug. 27, 2013
It could be a good Game. The Conzept is funny and new.
But its way to hard: as an beginner you are falling in the first 40 meters...about 20 times. I would change that obstacles like the "dead-plattforms" or speed-upgrade occure later, so that you have a chance to learn the game before "boo!ed out" (btw. its never good to insult players who lost tha game)
Aurense
Aug. 28, 2013
I found that playing with the friend who uses the mouse to build blocks makes the game easier...
also slower speed would be nice...juuust a bit slower though, not to make things too easy
Dutcher
Aug. 28, 2013
This is a very unique and beautiful game, the presentation is very suitable. My only concern here is the learning curve and Iskijos point about the boo-screen. The please don't tell anyone is a nice joke, but the 'boo' is too ofsetting to properly enjoy it. As for the learning curve, the starting speed was quite fast which made the start and figuring out how to place blocks quite difficult even after reading the instructions. Maybe you could start with some kind of introductory run which starts slower and after some practice introduces the several powerups slowly. Also, could you perhaps make the breakable blocks survive for a little longer? Needs some tweaking but for now 3.5/5
Thanks a lot for your constructive comment! You know, I think games nowadays are way too easy to master, so I made this game very (maybe too) difficult. I'm thinking about turning the tutorial into a real level which stops from time to time to explain the game, maybe that would help? :)