Cosmic Trail

Cosmic Trail

oleh souled
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Cosmic Trail

Rating:
2.3
Dirilis: November 13, 2007
Terakhir diperbarui: November 13, 2007
Pengembang: souled

Tag untuk Cosmic Trail

Deskripsi

Setelah proses produksi yang jauh lebih lama dari perkiraan, kami bangga mempersembahkan game ini untuk hiburanmu. Selamat menikmati! Artwork oleh theafroguy dan pemrograman oleh souled.

Cara Bermain

Tombol panah untuk bergerak, serang musuh dengan jejakmu, tapi hindari jejak mereka.

Komentar

0/1000
MrOsmose avatar

MrOsmose

Feb. 22, 2008

0
0

Well... as it has been said, controls are horrible !
Pushing left and right makes the ship turn AND strafe... which is totally unconfortable... and up and down doesn't make the ship accelerate or decelerate but make the ship go up or down...

PLEASE fix those issues, as it isn't fun at all to play with those controls.

Greyscar avatar

Greyscar

Nov. 13, 2007

0
0

I believe that hit detection could be quite improved... Not my kind of game... but could be better for others

Xenoku avatar

Xenoku

Nov. 13, 2007

0
0

The Game play is very slippery, improved graphics would be nice, but not needed. Or you could make them Geometry shaped like hexagons, and etc. And The green astriods are way too fast for thier own good, they go off screen.

rejex avatar

rejex

Nov. 13, 2007

0
0

Controls are not what I expected, I see that you push left, you move left, instead of turning left, and pushing up for thrust. You push up and you move upward toward the top of the screen (not the direction your facing).

Mr_TFE avatar

Mr_TFE

Nov. 13, 2007

0
0

Okay... I believe that the biggest problem is the below mentioned control issue. It should be pretty easy to fix, too. The background sure is neato, though. I love that picture of that nebula. Another improvement you could try would be to have the ship actually going faster than the asteroids, as it's very difficult to survive once there are several asteroids just closing in on you. Though this can add suspense, it's best when the asteroids are really slow but constant, or when there's a bit more maneuvering space. I call it the "Zombie Effect." Despite these flaws, I believe that you two have created a decent game which a substantial amount of effort put into it. If nothing else, it sure is a good attempt. 2/5.