Phoenix
oleh theonlytones
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Phoenix
Tag untuk Phoenix
Deskripsi
Hancurkan asteroid untuk mengumpulkan mineral. Upgrade kapalmu untuk bertahan dari 20 gelombang kapal musuh. Carrier musuh terus membangun kapal tempur, jadi hancurkan mereka secepatnya. Peringatan: satu kali terkena, kamu mati. Tidak ada perisai, tidak ada armor, tidak ada bar nyawa. Kabar baiknya, carrier-mu bisa membangun ulang kamu dengan harga tertentu. Semakin tinggi upgrade kapalmu, semakin mahal biaya kematian.
Cara Bermain
Panah Kiri dan Kanan: Putar kapal. Atas: Akselerasi. Bawah: Deselerasi/Mundur. D: Tembak. A: Senjata Khusus. Spasi: Boost. Upgrade (semua bisa dilakukan di menu jeda). Amunisi: Menambah jumlah peluru yang bisa ada sekaligus. Tombol ‘S’. Daya senjata: Kerusakan yang dihasilkan senjata (tingkatkan juga daya senjata khusus). Tombol ‘D’. Kecepatan boost: Tingkatkan kecepatan saat boost, sulit dikendalikan tapi efektif untuk mengubah arah. Tombol ‘Spasi’. Upgrade khusus: Tombol ‘A’. Radar – panah merah membantu menemukan carrier. Upgrade beam – Tiga beam lebih baik dari satu!! Upgrade teknologi – pembangunan efisien memungkinkan nanit membangun ulang dengan mineral lebih sedikit, dan upgrade selanjutnya lebih murah.
Pembaruan dari Developer
if you don’t have the patience you can se the final boss in this gameplay vid..
http://www.youtube.com/watch?v=QI4keMqk5Xs
Update: Pause screen now shows the cost of rebuilding your ship.
Komentar
theonlytones
Nov. 30, 2010
would you like to see the final boss?
http://www.youtube.com/watch?v=QI4keMqk5Xs
Castef
Nov. 30, 2010
This is a nice base for an upcoming game. Do this: play a bit with Blasteroids, Turn&Burn and the Stardust saga and then go back developing this. :)
Soychi
Nov. 30, 2010
From the new games thing, this looks, pretty good, and going from comments, it seems like it could be improved to be pretty great to.
theonlytones
Nov. 30, 2010
thanks to all for positive criticism. perhaps I should do some cleaning.
LucasTheLost
Nov. 29, 2010
Feels unfinished. Several missing sounds (thrust, **shooting**), clunky special upgrades, upgrades being key rather than mouse controlled.
I'd also like to see a "you need this many minerals to spawn" counter, and an improved radar (like actual radar, or at least 'rock' and 'regular bad guy' indicators).
I also dislike the "edge warp" effect. It's possible to be insta-killed by a random rock/bad guy just because you wrapped. Rewrite suggestion:
Rather than have the player move around the map and warp from top to bottom, left to right, etc, have the map move around the player, and things on the map warp while way-the-hell off camera. Everything's position becomes relative to the player/camera rather than fixed.
3/5 (barely... but there's room for improvement)