Idlefall

Idlefall

oleh truefire
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Idlefall

Rating:
3.9
Dirilis: July 31, 2017
Terakhir diperbarui: August 12, 2017
Pengembang: truefire

Tag untuk Idlefall

Deskripsi

Tangkap balok-balok itu, beli upgrade!

Cara Bermain

A/D atau Panah untuk menggerakkan paddle. Mouse untuk yang lainnya

Pembaruan dari Developer

Aug 12, 2017 12:27am

Update 5: Aug 12 2017

  • Added save import/export functionality. It can be accessed via the โ€œDataโ€ button.
  • Fixed an overflow that caused your combo to go negative at very high numbers, breaking the game.
  • Fixed a bug that caused paddle multiplier to display negative at very high numbers.
  • Combo multiplier no longer resets when you reload the game.
  • Offline ticks now affects combo recovery rate.
  • Moving the mouse to the left or right side of the screen in Free Mouse mode no longer prevents Idle Mode.

Komentar

0/1000
knewred avatar

knewred

Aug. 07, 2017

745
17

Every time I play one of these I promise myself that never again will I play another idle game, and yet I always do...

Badwolf86 avatar

Badwolf86

Aug. 03, 2017

263
9

Great game, but I feel like it needs a bigger "hook". Once you get all 9 paddle segments I feel like theres nothing bigger to work towards in the game. Maybe add a secondary reset that gives players higher goals? Tiers of some sort?

chemiisan avatar

chemiisan

Aug. 01, 2017

472
20

Two more recommendations: when you have a large number of spawns per/sec, you should combine the dropped blocks into larger 'superblocks'-- for example, one worth 10 when it drops, alongside 7 regular blocks, makes the 17/sec. Second, when you max out the paddles, you should be able to stack new paddles on top to double their efficiency, or otherwise double an individual paddle by upgrading it.

kamil13 avatar

kamil13

Aug. 05, 2017

214
10

Could you please show the reset upfrades whem we reach 100m? I have no slightest idea if 300 reset points are worth anything if i can't see the reset results.

lolipop199 avatar

lolipop199

Aug. 01, 2017

328
17

I really enjoy the back and forth elements between idle and active play. Raising the combo for awhile to improve my idle multiplayer and then sitting back to relax is a refreshing change regarding current incremental's. In my opinion you should make this a very large part of the game as it keeps people interested and still able to run the game over night and enjoy it even more so the next morning.

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