Traumata

Traumata

oleh turnA
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Traumata

Rating:
3.3
Dirilis: January 29, 2013
Terakhir diperbarui: January 29, 2013
Pengembang: turnA

Tag untuk Traumata

Deskripsi

KAMU BISA MATI DI GAME INI, SIMPAN SERING-SERING!! Traumata adalah game petualangan point and click bergaya klasik di mana kamu membantu Adam menelusuri apartemen tua yang terbengkalai dan mengungkap misteri tersembunyi di sana. Tidak ada yang bisa mempersiapkannya untuk rahasia dan trauma yang ada di lantai 13 gedung itu. Suka game/musik kami? Dukung kami di "support us!":http://www.kongregate.com. Kami sangat menghargainya! ^^

Cara Bermain

Mouse. (Opsional) Keyboard - A, S, E untuk mengganti perintah. Spasi untuk melanjutkan dialog teks. Klik tombol GUNAKAN/AMBIL/LIHAT lalu klik item untuk berinteraksi.

Komentar

0/1000
arw115611 avatar

arw115611

Feb. 01, 2013

27
0

the "use" "see" and "take" actions need to be incorporated together. constantly toggling back and forth is a pain.

turnA
turnA Developer

Hmm, I've heard the same thing from other player. Will consider it.

stinky472 avatar

stinky472

Jun. 10, 2013

19
0

I really like the creepy atmosphere but as a game I think it's really dull. I kept going anyway since I wanted to find out what was happening, and there the game is pretty effective. One of the major problems as I see is that the game is filled with uninteresting objects. The vast majority of things we look at provide the same generic response: "Nothing interesting there." The practical expectation is that the player is going to get bored and stop looking at things. Yet the game requires looking at certain things to progress, but those things look the same as the generic background filler items which the player is likely to skip over. The result is a game that requires the player to read and try the same-looking things over and over without much of a sense of direction, and that doesn't make for a particularly nice gaming experience.

Losvtranse avatar

Losvtranse

Sep. 25, 2015

5
0

i do not get it - how to read a letter?

SadOne avatar

SadOne

Aug. 31, 2014

5
0

You know what this game is missing? MORE descriptions and narration. "I'm walking through a door now. I will probably enter another room". "I'm using the thing on that another thing, I wonder what will it result in? Maybe I will progress in the task I'm currently performing, I should try and see". "I'm walking towards that object right now. I've taken a step, now I've taken another one...".

NightD21 avatar

NightD21

Feb. 16, 2013

5
0

Nothing of interest here is right! How can the crowbar open a metal gate and not a wooden door, chest or hit some one in the head with it be for I fall asleep?