ShieldAvoider

ShieldAvoider

oleh wolfheat
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ShieldAvoider

Rating:
2.5
Dirilis: February 18, 2010
Terakhir diperbarui: February 19, 2010
Pengembang: wolfheat

Tag untuk ShieldAvoider

Deskripsi

The game is of the type avoider/surviver. The player (green ball) tries to avoid the enemies, represented by red balls. Around the player orbits another ball which acts as a shield to the player, destroying any enemy in contact.

Cara Bermain

ShieldAvoider

MOVEMENT - MOUSE
SHIELD - LEFT MOUSE BUTTON

Use mouse to move player, avoid all enemies.
When pressing left mouse-button the shield rotates around the player, use this shield to kill the enemies. However you need energy for it to work properly.

You gain some bonusscore if clearing the area before the timer runs out, and if you do not kill them, it will soon become crouded.

The game ends when youre hero touches an enemy.

This game was made in one day, and is my first game published. I hope it will get me some feedback on my programming style and hopefully make me do better games in the future. Please feel free to give feedback!

EDIT:
Added a immortal hunter preventing camping. You now have to move constantly.

/wolfheat

Pembaruan dari Developer

Feb 18, 2010 8:50am

v 0.60 18/2
BUGFIX: Record level changed to correct value.
v 0.70 18/2
changes: Increased the spawning distance of enemies. Each level is now 8sec (previusly 10). Increased the bonus of clearing levels earlier. Added an immortal hunter.
v 0.72 Text fixes and Colors changes

Komentar

0/1000
wolfheat avatar

wolfheat

Feb. 18, 2010

3
0

Thanks for the comments. The balls do apear randomly, but if they are ontop of the player they are moved away, but I guess I should make that area a bit wider since they do apear to close. Since this is my first game I want to get used to the process of publishing a game, and I would not have published this if it wasnt the first one. Now I know the process, and can probably soon publish some of the other/better games I got up working. Anyway thanks for all comments, Ill try to listen and learn as much as I can from them! Ill also look into changing some parts.

jibjabjessie avatar

jibjabjessie

Feb. 18, 2010

2
0

It's ok considering it was made in one day. Then again, I prefer games that are more polished and put more work into, so I cannot truly compare this work to the work of some of the other highly rated games. For suggestions, there's kind of a downfall in that you don't really have to move in order to play. Simply click once when the balls get too close and you're done. Also, it's a bit unfair that balls spawn on top of your own. Other than that, I would polish the game more with better graphics and music. I really would not have released a game unless it was 100% done.

wertyujh avatar

wertyujh

Feb. 18, 2010

2
2

pretty nice, only 1 thing: the balls appear randomly, so they can hit you if they appear, wich is unfair.
maybe an timer?
or nice fade-in?
(the fade is _alpha ; 100 is totally visible, 0 is invisible)

darkot67 avatar

darkot67

Feb. 18, 2010

1
1

im first :D

darkjonas8 avatar

darkjonas8

Jan. 20, 2012

0
0

oh and forgot to say. this would look amazing with the player as a warrior swinging his sword instead of shield and the random walkers was tradesmen/citizens and the follower was a kinda a stalker guy (wich was the only one that knew u killed the king). would look good at a market or even as lvls through a medevial city. :)

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