Outpost Overrun

Outpost Overrun

di 222gizmo
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Outpost Overrun

Voto:
2.9
Rilasciato: August 13, 2013
Ultimo aggiornamento: August 15, 2013
Sviluppatore: 222gizmo

Tag per Outpost Overrun

Descrizione

"Outpost Overrun" (V1.5) è un gioco di difesa auto-shooter. Difendi la torretta e spara ai mostri che stanno invadendo il pianeta. I rinforzi stanno arrivando, ma ci vorranno 100 giorni. Riuscirai a sopravvivere per 100 giorni? Puoi potenziare la torretta guadagnando dollari per ogni uccisione. All'inizio è lento, ma presto si velocizzerà! Saprai gestire le orde?

Come si gioca

La torretta spara automaticamente. Quando hai raccolto la Mega Bomba, premi il tasto sinistro del mouse per attivarla. Passa sopra i Power Up per raccoglierli. Suggerimento: distruggi gli ostacoli per ottenere più oro.

Commenti

0/1000
HackAR avatar

HackAR

Aug. 13, 2013

4
0

can't buy the 10800$ missile damage upgrade

hlkafhhashfjshf avatar

hlkafhhashfjshf

Sep. 13, 2013

3
0

Developer response from 222gizmo: "It's a game - not a gift."

If this game were a gift it would still be crap! 1/5

GoeyJoe avatar

GoeyJoe

Aug. 13, 2013

7
1

annoying: crosshair ist too small an yellow on yellow ground? (better a red circle), too many enemies, wait very very long for good upgrade, most upgrades are useless for long time, i only wait for megabomb - then i can get some points, have to play sooo many rounds to get a chance to upgrade.
give users a chance to play with fun :-)

222gizmo
222gizmo Sviluppatore

Hello, the crosshair is now better visible - if you keep playing, megabombs will come faster

NaturalReject avatar

NaturalReject

Aug. 19, 2013

2
0

The ghost gun is way overpowered. Later levels are no challenge at all since you'll mow down the entire screen in seconds with 2-3 ghosts active.

MoratGurgeh avatar

MoratGurgeh

Aug. 21, 2013

2
0

Almost a cross between a shoot-em-up and a chain reaction game. Clever idea. Sadly, the gameplay, while fun at first, quickly becomes tedious simply because there isn't any difference in levels. Level 65 (where I gave up) is exactly the same as level one, except there are more creeps. The same creeps (that's a no-no, BTW. Don't ever show all the bad guys on level one), just more of them. There doesn't appear to be any difference between the cannon and missile, either, except the missile upgrades cost a bit more. I haven't needed the Megabomb since about level 40, and since level 55 most of the creeps barely get on-screen before getting splatted. Good idea badly let down by poor level design 3/5.