Daxolissian System: Cat's Eye

Daxolissian System: Cat's Eye

di 3p0ch
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Daxolissian System: Cat's Eye

Voto:
2.3
Rilasciato: March 08, 2020
Ultimo aggiornamento: March 08, 2020
Sviluppatore: 3p0ch

Tag per Daxolissian System: Cat's Eye

Descrizione

Fast-paced tactical RTS thatโ€™s brutally challenging if you turn the cheats off.

Remember: โ€œThe definition of insanity is continuously doing the same thing over and over again and expecting different results.โ€
And you can try other levels and come back to the one youโ€™re stuck on later; theyโ€™re all unlocked from the outset.

Come si gioca

Movement: WASD or arrows

Spawning: Numbers 1-6 (numpad or main keyboard)

Zoom: E R or 7 9 (numpad)

Pause: P (R to restart in pause screen or GameOver screen)

Camera mode: C (also re-centers if youโ€™re already in camera mode)

Unpause / exit camera mode: U or Enter/Return

Recommended: WASD & numpad, unless you have an AZERTY keyboard then use arrows & main keyboard numbers & E/R

Tip: At the end of a level when you go back to the level select screen you can just hit enter right away to go to the next level (use the checkbox to skip the tutorial levels if youโ€™re a real man). And you can use movement keys to navigate the menu, so thereโ€™s not much need for the mouse after the game starts.

Commenti

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GeoGZ avatar

GeoGZ

Mar. 09, 2020

0
0

I really don't know what to think of this. On one hand, it mostly consists of memorizing the correct set of spawns every level (essentially mimicking the developer), on one hand it's actually pretty fun. I'd give this a 4/5 if it weren't for the fact that not using cheats is rage-inducing.

3p0ch
3p0ch Sviluppatore

I think of it primarily as a puzzle game to figure out how you need to spawn the ships, and secondarily a skill game to actually execute deployment instead of just placing them and pressing Go. In most puzzle games there's one or a small number of solutions and figuring out one that works is an expected aspect of the game. But if this approach of going for a puzzle/action hybrid didn't end up as appealing as a pure puzzle game or turned out too rage-y then that's a fair critique. Thanks for the feedback, and gratz on finishing!