60 Seconds: Asteroids

60 Seconds: Asteroids

di Abigayl
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60 Seconds: Asteroids

Voto:
3.4
Rilasciato: June 30, 2012
Ultimo aggiornamento: July 04, 2012
Sviluppatore: Abigayl

Tag per 60 Seconds: Asteroids

Descrizione

Quanti asteroidi riesci a distruggere in 60 secondi? Più ne distruggi, più potente diventa la tua nave. Questo gioco è stato creato in meno di 9 ore durante una lunga sessione livestream per partecipare al concorso Mochimedia's June 60-Second Contest.

Come si gioca

Frecce o WASD per muoversi. (La nave spara automaticamente.) Premi M o 0 per attivare/disattivare la musica (musica di KungFuFurby)

Commenti

0/1000
zappy212 avatar

zappy212

Jul. 01, 2012

4
0

2 Player mode would be possible by splitting the screen in two, and one ship is controlled by WASD and the other controlled by Arrow Keys, you could have different modes, ones where you work together, and ones where you battle. :)

Abigayl
Abigayl Sviluppatore

Might work :)

zappy212 avatar

zappy212

Jul. 01, 2012

3
0

Add a 2 player mode :P

Abigayl
Abigayl Sviluppatore

And how would I do that?

shadow999999 avatar

shadow999999

Jul. 01, 2012

3
0

as for the upgrades there could be increase level size or after each match the level size increases anyway, there could also be when you crash into asteroids a upgrade that makes the amount less the minimum being that you only loose 1 point instead of what ever you loose , being more shots that you start with, speed of the shots , speed of the turning and thrust put together in one upgrade or it will fell odd , more bombs(things that destroy all asteroids within range , more atom bombs (bombs that destroy every asteroid on the screen/field and asteroid point increase upgrade so whenever you destroy an asteroid you get more points then you would normally.

Abigayl
Abigayl Sviluppatore

Alright. Thanks.

lSWATLLAMA avatar

lSWATLLAMA

Jun. 30, 2012

3
0

Nice. The ship rotates a little slowly - something to modify for the reboot. Also, mouse movement as an alternative would be nice, something that you didn't have time to do for this one, but for the possibility of a reboot you should add it.

Abigayl
Abigayl Sviluppatore

Please feel free to try it again now. Since this version is not linked to the Mochi one, I am actually able to update it. Turning speed has now increased by 50% (still no mouse controls though :( ).

Cyclonea avatar

Cyclonea

Jun. 30, 2012

3
0

It was a challenge to make a game in such a limited time with that theme, but I like the result. The level up system is interesting and could expanded in a reboot. For example, different ship forms and more enemies as you increase your score. Good luck in the contest!

Abigayl
Abigayl Sviluppatore

Thanks. I'm thinking about a kind-of Bubble Tanks idea, since the only thing I don't like about that game is the bubble fields you play in.