Canabalt
di AdamAtomic
Canabalt
Tag per Canabalt
Descrizione
Outrun the demolition of your city with just one button!
Come si gioca
Run as far as you can. Press X, C or Space to jump.
FAQ
Cos'è Canabalt?
Canabalt è un endless runner frenetico sviluppato da Adam Saltsman in cui controlli un personaggio che fugge da una città in rovina.
Chi ha creato Canabalt?
Canabalt è stato sviluppato da Adam Saltsman (AdamAtomic), con musiche composte da Danny Baranowsky.
Come si gioca a Canabalt?
In Canabalt, guidi il personaggio facendolo saltare da un edificio all'altro, evitando ostacoli e voragini, con l'obiettivo di sopravvivere il più a lungo possibile.
Qual è l'obiettivo principale in Canabalt?
L'obiettivo principale in Canabalt è correre il più lontano possibile senza cadere o schiantarsi contro ostacoli, puntando al punteggio più alto in questo endless runner.
Ci sono potenziamenti o sistemi di progressione in Canabalt?
Canabalt non prevede potenziamenti o sistemi di progressione; il focus è sui riflessi rapidi, l'abilità e il raggiungimento della distanza massima.
Aggiornamenti dello sviluppatore
UPDATE! Canabalt coming to the iPhone later this month – http://canabalt.com/
Commenti
Gephydrophobia
May. 07, 2011
Worst part, jumping in the windows. Best part, jumping out the windows
Doctor_K
Feb. 26, 2013
Forget the giant death machines in the future. Windows are the true killers.
Aaants
Jul. 01, 2010
I've played this to death now and noticed a few things, hope this helps:
Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates.
Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump.
<3 Canabalt!
spwack
Feb. 06, 2013
This game has the best unexplained backstory of all time 5/5
TjoCC
Jun. 24, 2010
hate it when you hit right above the window and miss