Fractured Forest

Fractured Forest

di Aereon
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Fractured Forest

Voto:
2.2
Rilasciato: May 16, 2017
Ultimo aggiornamento: October 25, 2018
Sviluppatore: Aereon

Tag per Fractured Forest

Descrizione

A tear in the fabric of space time distorted an entire forest, trapping the man inside it forever. He has to fight monsters, craft potions and weapons, and survive. Because when he dies, he has to start over.

Come si gioca

Mouse - Move Cursor
Left Click - Select
Spacebar - Use Potion
1 - Inventory
2 / 3 - Toggle Music
0 - Respawn

Aggiornamenti dello sviluppatore

Oct 24, 2018 11:00am

v1.4.0 Modified enemy encounter rates, reward rates, and battle stats, Player equipment rebalance, New weapon skins, Major bug fixes, Minor bug fixes, Cost modifications, Starting stats modified, Other polish

Commenti

0/1000
Selva avatar

Selva

May. 19, 2017

12
0

The temptation to say something derogatory here is huge. But that's not helpful. First, buying "new" weapons. There's a reason why other games don't ask players to pay for a weapon THEN tell them what it does. Going through three more floors before buying what I thought would be another weapon upgrade then finding out I'd bought the exact same weapon as before is NOT a good plan for a game. (BTW the "Choose which weapon you are keeping" screen needs a more obvious pair of select buttons.) I'd far rather see minor upgrades to one otherwise unchanging weapon than this "pig at a poke" style. Next, I highly recommend making resources visible in the shop. Also, you might want to show some points of damage in combats. These are design problems I'm seeing in the first few minutes.

Aereon
Aereon Sviluppatore

I've changes the weapon system to work similair to what you said. You can now press I to view your inventory in the shop. The damage is visible in the health bar.

Salinah avatar

Salinah

May. 29, 2017

3
0

This game has potential. But the screen where you compare armor/weapons is defective. You can only see the stats of one of them, as they overlap.

Aereon
Aereon Sviluppatore

I've fixed that, and the stats no longer overlap.

AerisPisces avatar

AerisPisces

May. 24, 2017

2
0

Nice start, but way too one-dimensional; no motive to keep playing after the first few floors (I played 36, God knows why). Gave a decent score with hopes for further development in future games.

Aereon
Aereon Sviluppatore

I have made several updates and hope the game is a lot better, more / harder enemies are unlocked the more floors you get through, making the game quite challenging on the later floors!

CharmDragon avatar

CharmDragon

May. 18, 2017

2
0

Needs mute button!

Aereon
Aereon Sviluppatore

I added a function that allows you to use the "z" and "x" keys to turn on and off the music. I hope this helps improve the game!

CluelessWonder avatar

CluelessWonder

May. 19, 2017

2
0

Resource costs feel off. I'm finding about equal amounts of stone and wood, plus the occasional mushroom. Mushrooms are fine, it only takes 2 to make a potion. The problem is the weapon/armor. With costs of 15 stone and 10 wood or 20 stone, I end with a giant pile of wood that has no use.

Aereon
Aereon Sviluppatore

In the resource update, the issues with the costs of weapons and armor has been fixed. Weapons now cost 10 wood, and armor now costs 20 stone. In addition, the button covering has been fixed, so choosing whether to keep or give up a weapon or armor is now easier.

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