Eisydian Saga

Eisydian Saga

di Aesica
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Eisydian Saga

Voto:
3.5
Rilasciato: March 11, 2013
Ultimo aggiornamento: March 22, 2013
Sviluppatore: Aesica

Tag per Eisydian Saga

Descrizione

Unisciti ad Alma l'apostata nella sua apparentemente inutile missione per sventare i piani di una setta apocalittica fanatica. Spara ai cattivi, schiva i proiettili, raccogli potenziamenti, migliora le tue abilità e conquista obiettivi mentre avanzi nella storia.

Come si gioca

Tutti i comandi possono essere visualizzati e modificati nel gioco. Questo è il mio primo vero gioco, quindi spero di non aver dimenticato nulla. :)

Aggiornamenti dello sviluppatore

Mar 14, 2013 12:38pm

v1.41:

1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldn’t get a 100% kill rate there before, try again now.

2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.

FAQ

Cos'è Eisydian Saga?

Eisydian Saga è un idle RPG incrementale sviluppato da Aesica e disponibile su Kongregate.

Come si gioca a Eisydian Saga?

In Eisydian Saga sconfiggi ondate di nemici, raccogli bottino e migliori il tuo personaggio per avanzare sempre più in un campo di battaglia in continua crescita.

Quali sono i principali sistemi di progressione in Eisydian Saga?

Il gioco offre salite di livello, raccolta di bottino, potenziamenti dell'equipaggiamento, meccaniche di rinascita e punti abilità per migliorare il tuo personaggio.

Eisydian Saga supporta il progresso offline?

Sì, Eisydian Saga supporta il progresso offline, permettendoti di ottenere risorse e continuare ad avanzare anche quando non giochi attivamente.

Su quali piattaforme posso giocare a Eisydian Saga?

Eisydian Saga è un idle RPG browser giocabile direttamente su Kongregate tramite un browser compatibile.

Commenti

0/1000
Sleepingpill avatar

Sleepingpill

Mar. 18, 2013

47
1

I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.

Aesica
Aesica Sviluppatore

Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D

Myrakaru avatar

Myrakaru

Mar. 13, 2013

36
1

Not bad at all... Reminds me "Bullet heaven" though.

Aesica
Aesica Sviluppatore

Thanks, although I've got a ways to go before my artwork is anywhere near that good.

Darkthrone avatar

Darkthrone

Jan. 26, 2014

12
0

Need badges :3

Aesica
Aesica Sviluppatore

I wish. Maybe part 2 will do better? :D

AlienKittyInc avatar

AlienKittyInc

Mar. 12, 2013

82
5

Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.

Aesica
Aesica Sviluppatore

Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!

Horosco avatar

Horosco

Mar. 12, 2013

70
6

Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.