Somnium

Somnium

di AscendoTuum
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Somnium

Voto:
2.6
Rilasciato: July 27, 2011
Ultimo aggiornamento: July 27, 2011
Sviluppatore: AscendoTuum

Tag per Somnium

Descrizione

A simple gameplay mechanics combined with a powerful game engine can lead to interesting results.

Come si gioca

Use w/a/s/d + mouse to move.
Change graphic settings for lower/higher FPS.
Collect bonuses/upgrade stats/explore the game and generally have a good time.

Important: in graphic settings:

Amount: How many random cubes will be generated for the level, only set to Epic if you have some serious hardware. (REQUIRES RESTART)

Distance: The rendering distance, doesn't really affect much, except if the level has lots of cubes.

Quality: The texture quality (i suggest setting this as high as you can, and other accordingly lower) (REQUIRES RESTART)

Aggiornamenti dello sviluppatore

Jul 27, 2011 2:57pm

Iโ€™m currently working on a similar game with extended features and this probably will stay here just as a test playground.

Commenti

0/1000
EPR89 avatar

EPR89

Jul. 28, 2011

2
0

Make sure that the camera rotates around the ball to guarantee that the player can always see it.

Jondalar19 avatar

Jondalar19

Jul. 27, 2011

6
2

The graphics are cool, they could be pulished though. About the game itself, it lacks of an objetive. Even when the "world" where it is is beautyful and coloured, without a clear objetive it gets boring after a while. I didn't get why or when I changed from level, for example. That disencourage the players to keep playing. Well, that is the most important of a game. Something else, but only because I always like it, is a storyline. It gives the game some sense, even when it is not essential to make it a good game. 4/5 for now!

Minimally avatar

Minimally

Jul. 28, 2011

1
0

This looks great! There seems to be a lot happening, but nothing for the player to necessarily do. I think a clear goal to get from point A to point B would be nice. Along the way the challenge could be jumping from moving platforms, timed hazards/objects to avoid, puzzles using switches/levers, wind pushing the ball around or any other platform game challenge. Another incentive could just be coins to collect within a level, or items to find/destroy in a set time etc.

TylerJaden24 avatar

TylerJaden24

Jul. 27, 2011

2
3

Marble Blast.

RoseBud88 avatar

RoseBud88

Jul. 27, 2011

1
1

remionds me of glover for n64 only without a glove and 3d