Infected Assault TD
di AssemblyBandit
Infected Assault TD
Tag per Infected Assault TD
Descrizione
Posiziona e potenzia torrette per difendere i civili dall'apocalisse zombie.
Come si gioca
Premi F per attivare/disattivare la modalitร schermo intero. Clicca sulle icone delle torrette per acquistarle. Le torrette possono essere posizionate quando la casella sottostante รจ bianca. Gli zombie inizieranno ad arrivare dopo che avrai piazzato la prima torretta. Una buona strategia รจ costringere gli zombie a zigzagare tra le torrette. Zombie diversi sono immuni a certe torrette, quindi prova ad alternare le torrette quando le posizioni. Se un certo tipo di zombie continua a passare, piazza o potenzia torrette piรน efficaci contro di esso. Lascia un commento o inviami un messaggio se trovi bug o hai richieste per nuove funzionalitร . Se usi un browser a 32 bit potresti ricevere un errore di memoria allโavvio. Riavviare il browser risolve il problema. Personalmente ricevo questo errore se ho troppe schede aperte. Non voglio perรฒ aggiornare il mio browser. Se il problema รจ costante, fammi sapere.
Aggiornamenti dello sviluppatore
v1.4 new boss enemy added.
Commenti
petesahooligan
Jan. 15, 2018
I think that slightly higher rewards for mob kills and slightly less level bonuses would make the game more interactive. I feel like I do almost everything between levels.
That's true, I'm going to work on adjusting it. The main reason I went with that is because after wave 50 you stop getting bonuses but kill massive amounts of enemies getting enough money to keep upgrading stuff. I'll just limit the money you get after 50 though.
KrunchyFried
Jan. 14, 2018
It's a good, competent TD, although it feels it needs just an extra something to keep the player interested (I'm typing this with my towers blasting away in the background, and might keep this running while I make a cup of tea). Graphics are also important when you spend a lot of the game just watching what's happening- and possibly zooming in would help bring out the detail- there's a lot of dead space in the corners to rearrange the interface items to give a better focus.
Thanks, I like being able to let the game run while I'm doing something else, ha! Zooming is something I didn't think about until a while into making it. To keep a good size play area I made the zombies/towers smaller. Its not so bad in fullscreen but the UI does get in the way. I'm going to make the UI slide out of the way when I introduce some more levels.
darlanquionha
Jan. 20, 2018
Wave 220 and still going, no signs of stopping.
bxgolden
Jan. 21, 2018
I agree with most of the comments, it needs balance adjustement. Just placing some basic towers and some upgrades it runs without the need of supervision (actually I'm at wave 25 and I dont need to touch anything, last build was on wave 10). Moreover I think that the graphic layer that appears when clicking a tower must be removed/changed because I spent the majority of the time looking at the game through a blue layer
v1.3 is more balanced. Modifying that layer is a good idea, it actually takes up a bunch of resources anyway. I will try to change it up in the future, maybe only keeping the red tiles showing.
ChrisWar666
Jun. 10, 2018
Aww, lost all game progress. No deleted cookies or anything, just closed browser and came back to nothing. Couldn't see a way to manually save :(